At Tobold’s suggestion, I have tried a bit of the Pathfinder Adventures card game (on Android). I always seem to have a digital CCG of some sort going, and this seems to be a pretty good one.
I had intended to try the paper version, but I do not have a regular gaming group with which to play. This falls between a CCG and a tabletop RPG; the decks are characters, which change and level up through adventuring, but there is not quite the story feel of an RPG. If you want the mechanical part of the game, this is an efficient way to go about getting it without needing another play to sit out as GM.
I do not know how long this will stay in my playing rotation. The fixed adventures and the random quests are really about the same, in that you face some semi-random group of cards, most of which you will quickly come to recognize. I suppose they are better themed in the story adventure chain? I was finding it just as satisfying to run random quests. Given the minimal story, that’s about the same gameplay. The lack of cloud save is a negative.
The game’s model is F2P with microtransaction and “box” options. The “box” here is paying $25 for full access to all the modules and characters, as if you bought the box of cards. The microtransactions are for smaller quantities of gold, which you can use to buy the box cards, but there is quite a bit of grinding to be had to earn that gold. Personally, I found no hardship in beating 15 quests to unlock a second hero because that’s the game. At the lowest difficulty, the game is entirely playable with just the two free characters, and I will see how it does with three or more.