The game that has been sucking up nearly all my train time, break time, and my wife’s TV time, is the Carcassonne App. This little baby is one of the most polished apps I have seen. The developers really considered the limitations of playing the award-winning board game on a miniature screen, and came through big time. The AI is pretty good, there is a solitaire game, and even online play against random players. Real quick I have a gripe and a suggestion for the game itself: (gripe) the AI, not just evil, is way too heavy on piggy-backing when both my wife and I felt it would have been much better to start a new city or road, and (suggestion) it can be really hard to find distinct owned farms on the small screen where a colored toggle would be nice to show temporarily who owns the farms. Other than that both my wife and I have logged in well over 50 games each. It is definitely my App Game of the Year so far.
That being said, the developers, TheCodingMonkeys (TCM) stumbled big time. They stumbled in a way that opened my eyes to the current 0-day DLC phenomenon. For you see, with the nearly dozen or so expansions for Carcassonne and promises by TCM that expansions will be forthcoming to buy in-game, there was none. Fans don’t know which expansion will be first, or which ones are even planned. All we know is the iPad version of Carcassonne comes first. In terms of community management, they have created the worst foul. They are not managing expectations on whether they are merely providing a product or a service as well.