From top to bottom: Blue Mage Artifact Gear, Blue Mage using a spider slow attack, Blue Mage using raptor breath attack, Boat to a new city, Beautiful new scenery, More beautiful new scenery, Even more beautiful new scenery, You get the picture, Ghost ship
Square Enix also made this statement:
Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.
[Final Fantasy XI] Just completed chapter 2 of Chains of Promathia. The battle, which involves defeating 3 faceless baddies, is said by some to be one of the toughest battles in the game.
Beat it on the first try… I am so uber.
Well, not exactly on the first try but only because we did a dry run first to test my strategy.
I have come to believe that every single CoP mission boss has a weakness and SE designed it this way.
The strategy of body aggroing the three bosses with the paladin and having the white mage spam cures on the main tank while the rest of the group deals with one at a time works wonders.
The Yellow Liquid is fantastic for this fight especially for ninja tanks, as it locks the boss into one of its four forms for about a minute. Get it on the polearm form of the boss and the attacks are so slow that you wont have a problem with it at all. The paladin with the white mage can take anything as long as they have MP.
I even screwed up and threw the Yellow Liquid on one while it was in warrior form. This is a bad idea because it attacks so fast.
From what I saw they had four forms. No job (great except for transmogrification), Polearm (Dragoon), Staff (Black Mage) and Sword (Warrior). Try to lock it on Polearm. Don’t lock it on Sword >.<
Also, dont let the main tank engage the last mob before the second one is dead. If they do that then they can get hate from the white mage that is still curing the main tank. I would save all your special attacks for the second mob.
[Final Fantasy XI] Square Enix annouced the new Final Fantasy XI expansion at the Tokyo Game Show yesterday. Treasures of Aht Urghan is the title (which was guessed long ago when a trademark search was done on SE and it was the only title that didn’t already have some already known information) and it looks fantastic! Sorry, went a little fanboi there for a sec.
SE’s official announcement:
Images from the new FINAL FANTASY XI expansion, “Treasures of Aht Urhgan,” have finally been released to the public at the Tokyo Game Show (September 16-18)! And soon, players will be able to view a sneak peek of the new content from this site!
This page will continuously be updated with the most up-to-date information on exciting new content from “Treasures of Aht Urhgan,” so keep your eyes peeled for more!
The most intriguing thing is that in the video I have seen, there is obviously a new job that follows the classic Final Fantasy Blue Mage character.
The FINAL FANTASY XI development team is currently working on the next version update! Adventurers can expect additions to the Fellowship system, new areas, and several other changes. Details will be posted to the Topics section as soon as they are released, so keep checking back for more information! The version update will take place in early October.
More NPC quests, though not that appealing to me, seem to make the player base quite happy. The other changes so far seem to be only slight modifications. There is nothing that is standing out as any huge difference so far, but in the last patch they announced a radical changing of the ranger job just days before the update was released. So we shall see.
[Final Fantasy XI] The Promyvions (Promy’s for short) are the first set of quests to get through to open some of the new areas that were introduced in the Chains of Promathia expansion. An expansion that was introduced 9 months ago.
I would just like to know what has caused people to think that the promy’s are difficult? Last night, I led a group to beat Holla (my third successful run) which is thought to be the most difficult Promy. The party was war/nin, war/nin, sam/war, drg/war, blm/whm, whm/blm. This is a basic xp party for lvl 30. No smn, no rng. Oh, and we broke the server record for Holla.
The really sad thing to me was that of the people that I was taking through the promys one person had failed Holla 4 times, and one person had failed Mea 4 times and Dem 4 times… I mean, come on, Dem? The Dem bosses special attack is “Makes silly faces!”
Do people just not know that animas make the run incredibly easy? Do people not have strategies for the bosses? Do they not come prepared?
I mean the lack of understanding extends outside the bosses also, some people think that the mobs on the final level of the promys are some undefeatable foes, when in fact they are only T-IT mobs that you would be leveling on if you were in an xp party.
[Final Fantasy XI, World of Warcraft] This is my mantra. Yes, I am going on to bash World of Warcraft again. Well maybe not bash, but point out why it is not all what it is cracked up to be. Last night, I completed Rank Mission 5-2 in Final Fantasy XI. Rank Mission 5-2 was the last mission of the original release of Final Fantasy, and is the beginning of the first expansion. After completing the battle at the end of Rank Mission 5-2 I was treated to near a half hour of amazing cut scenes. I can’t really describe just how epic they make the game feel, and just how involved they make the player feel within the online world.
Sadly, WoW has none of this. There is nothing beside the scratching of a quill to make you feel involved in the world, to make you feel that you are not just a part of the world but also have some impact on the world. Now I have heard that Blizzard is working on cutscenes to be introduced in the expansion, but I dont understand why they are not in the original version. Another example of a rushed product that shouldn’t have been on the market for another 6 months to a year.
FFXI should have set the standard for MMO’s by using cutscenes. Truthfully, I do not know if another game used cutscenes before FFXI but the level of detail and writing involved in the cutscenes in FFXI are just amazing. They are so vivid and deep as to make you feel like you are actually playing a game in the Final Fantasy series rather than just a break off MMO that stole the name. Why other games, especially a game like WoW that was developed to eliminate the weak points and emulate the strong points of other MMO’s, didn’t pick up on this is beyond me. Maybe the cutscenes are too far into the FFXI for other developers to grasp the importance of them, maybe they were deemed unnecessary for a game built around the ADHD generation, but in the end WoW is less of a game for it.
So to Blizzard: get working on some cutscenes. From what I understand, Blizzard used them in most of the Warcraft games before this one. Why stop now? Why stop with your biggest creation yet?
[Final Fantasy XI] Ok, seriously, I am still holding back all comments, and its not like this is some major change, but COME ON, I DONT NEED TO KNOW EVERY LITTLE DETAIL HANDED OUT LIKE CHRUMBS TO A BEGGER! Ummm… yeah, deep breath time.
Just release the update information already.
Ticket to Japan: $1000
Two nights in seedy Japanese motel: $2
Enough Saki to kill the pain: $5
Killing the teasing idiot that writes these update updates: Priceless
Simpler Title Selection and a New NPC Fortuneteller!
The next version update will introduce changes to the character title selection system and reveal a new NPC fortuneteller.
New Character Title Selection System
-Currently, when using the services of an NPC bard to change your title, you must pay gil to receive a list of earned titles that you can select from. However, in the next version update, you may see your list of titles without paying. It will still cost gil to change your title, but the price will be lowered.
-After altering your character’s title, the surrounding adventurers will be notified by a /say message announcing the change.
-Players will now have the option to have one of their titles selected randomly for free once each day (Earth time).
New NPC Fortuneteller
-A new NPC will tell the player’s fortune regarding character titles and other “elements.”
Keep checking this site for the newest information regarding the version update in mid-July!
The Fellowship Quest will be added in the next version update. After completing the quest, you will receive an item that will allow you to call an NPC to come to your aid!
Adventure together, defeat fearsome monsters together, and gain experience together! That’s right–your NPC friend can also gain experience and level up alongside you! After you’ve fought a few battles together, your ally might show up wearing new gear the next time you call for it! This new feature will open up the excitement of Vana’diel like never before!
The next version update coming in mid-July is full of new adventures and features designed to maximize your enjoyment in Vana’diel. Keep your eyes peeled for more information!
FINAL FANTASY XI Development Team (7/11/2005)
Wow, I dont know what to make of all these changes…
Are they trying to make the game like Guild Wars? Hired NPC’s? I find this troubling as it could radically unbalance the party system…
[Final Fantasy XI] So more update information, this time it deals with tweaks to experience in level capped areas and the experience you get from lower conning mobs. I am not even going to go into this stuff until the update is released…
Changes to Experience Acquisition
The next version update will bring the following changes:
-Chain Bonuses in Level-Restricted Areas
Currently, when fighting in level-restricted Chains of Promathia areas, EXP chain bonuses are determined by a player’s actual level. However, after the version update, bonuses will be determined by the player’s level within the area. This means adventurers will soon be able to earn extra EXP by defeating multiple enemies that are “even match” or higher, just as if the player was fighting in a regular area.
-Slight Adjustments in Experience Acquisition
The player will soon be able to earn experience from monsters of a slightly wider level range than previously possible. As a result, experience points earned by defeating “decent challenge” and “easy prey” monsters will slightly increase.
Check the FINAL FANTASY XI main page for more information as it is released!