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Sproggiwood

A cutesy roguelike. Decent but not great.

On Normal difficulty, it is a very short game. You should have little trouble rampaging through the levels, especially if you repeat some levels with the classes you unlock and get the extra gold. It has some amusing mechanics like the magic doors that appear late in the game and whenever you use a Scroll of Wonder. Those get you things like pastel sheep and mirror farmers that throw teleporting pitchforks.

On Savage difficulty, the game is subject to the usual roguelike nonsense where information is hidden and not everything is possible. The difficult is not necessarily unreasonable, but it can become a war of attrition in which the game may not give you any health refills, or where the equipment that will help you get through a level will get you killed against the boss. Savage difficulty does create some truly interesting situations by mixing up what the monsters do, like having exploding monsters fire in all eight cardinal directions instead of just the usual four. Sometimes those interesting abilities become a problem, because you may run into a combination of them that you cannot beat with your class and equipment, or even escape. And because it is a roguelike, that is randomized, and one of the game’s explicit goals is to defeat every level with every class on Savage difficulty.

That constitutes half the achievements in the game. The other half is basically “play through the game on normal difficulty,” plus a couple of oddities.

It is hard to get angry at the usual roguelike nonsense when it is hidden under cuteness. There are still times when randomness is more important than your decisions, but I found that I did not care as much. That led me to asking whether I actually care, and why would I play if I don’t care? And done with Sproggiwood.

: Zubon

Cook, Serve, Delicious! 2!! is now available

steam message announcing the release of Cook Serve Delicious 2 If you’ll excuse me, I need to focus intently on my computer for the next day or four. I have a wedding to attend. I might miss it.

ETA: If you are not mad hyped about CSD2, you may want to wait a few days for bumps to get ironed out. The opening note says that a few features were pushed back to make the launch date. There is a bit of clunkiness. Still, CSD2! If it is mostly as good as the first one, it is worth full price.

: Zubon

Warhammer 40,000: Dawn of War II

Once again, bringing you timely reviews of the hits of 2009! … wait, really, 2009? I must have gotten this in a bundle. I apparently have the “Grand Master Collection,” which I know I didn’t pay $80 for. I only went as far as the single player campaign; if online ranked play is still ongoing, I don’t really need those achievements.

It’s fun as a small squad RTS. You do not have the usual RTS economic aspect. You just have four hero units, most of whom come with grunts that you can refill at beacons. It does not seem incredibly deep. It felt like the same thing across missions, without a big, visible difference between enemy factions. Maybe the differences are more apparent if you play as them.

I played on normal (“Sergeant”) difficulty. It was rather easy. The ability to pull back and refill your units, costing only time, makes it very difficult to fail. And there are no time limits. I followed a recommendation to clear the map, rather than race to completion, because that gives you optional objectives and advancement is based on xp (kills) and loot (which can be cashed in for xp). That was presumably part of the ease, staying ahead of the leveling curve. The game has another snowball mechanic: do well to get more missions per day, with a side objective that increases your score there. Always do your first mission on Calderis, with that maximum side objective bonus, and you get enough missions to never worry about catching the defense missions before they expire.

The humans vs. eldar vs. tyranids story feels a lot like Starcraft, even after throwing in “vs. orcs, too.” I am well aware of which IP came first, but it is hard not to see it. Can you imagine how much happier it would be to be Games Workshop if Warcraft had been a Warhammer game, and then Starcraft had been 40k?

The pack I got also had “Warhammer 40,000: Dawn of War II – Chaos Rising” and “Warhammer 40,000: Dawn of War II – Retribution,” with bonus name length and punctuation. It looks like the game got up to six races by the end, any of which can run the campaign. Keen!

But my overall feeling after the original space marine campaign was that the game was worth a few missions but not a whole campaign. The basic play was familiar and basic, and the fights did not have much variety to them. Again, they probably did with closer examination, but “attack move to shoot and smash things” covered most of the game, with some strategic redeployment and use of abilities. I ran the first few missions with the stealth hero in my squad, working on careful deployment and use of abilities. Then I realized that I could just smash through the enemy without much thought.

If you like small squad RTSes, this has a lot of enemies to smash. This is your good grind.

: Zubon

Gaming Tables

Every time I go to Gen Con, it restores my resolve to buy a gaming table, although that always remains in the “after the next time we move” category. And I haven’t moved in a while. And Geek Chic shut down this summer after their deal on Shark Tank fell through. It’s a shame; I cannot speak to the market for high quality, high margin, low volume, niche market luxury products. Last year’s Gen Con post will direct you to competitors like BoardGamesTables.com and Caroline Game Tables.

Let’s talk about a few new entrants into that space. In honor of last year’s theme of “everything seems to be on Kickstarter,” all three are Kickstarting right now. Crowded market all at once, but “just after Gen Con” is either the best or the worst time to catch tabletop gamers.

  • Transforming Designs had a Game Anywhere Table campaign, now running a sequel campaign for more versions. Their gimmick is the portable nature of the table, which folds up, along with a variety of magnetic add-ons like card holders and “player pockets.” Portability is nice, although I am not sure how often I have needed a portable gaming table. It also has a bit of that folding table feel and is built around an assumption of four players. Much less expensive than the more permanent tables, $400 versus more than $1000. At which point you may have an uncomfortable comparison versus the cost of a non-gaming folding table, which is closer to $20.
  • The Gaddis Gaming TableTopper 2.0 is also a follow-up Kickstarter, this time to a project from two years ago. Their version is also portable and, as the name implies, is a topper to covert existing tables to a gaming space, intended for miniature wargaming. Their new project is for adding customizability and options, like finishes and modular components for larger and smaller gaming spaces. It is made of foam, which helps with the carrying and floating. In case you have ever wanted to do some gaming while swimming. The Kickstarter is already successful, but it seems far less popular than the actual tables, which has a lot of reasons behind it: foam, built for the even more niche wargaming market, not actually a table, rails on only two sides, fewer options, cost comparable to the lower-end Game Anywhere Table.
  • The Table of Ultimate Gaming is a more traditional table and then some. They have fewer options than BoardGameTables.com but are much more competitive on price, capping at $1000 as a Kickstarter price where others start above $1000. They have two sizes, three heights, and a few colors, which must help with keeping down some complexity and cost. They add complexity back in with the sort of modular add-ons that Geek Chic and the Game Anywhere Table have. They have decoration packs in case you want to advertise it as a gaming table rather than disguise it as a standard dining room table. What I found most interesting was modular tables sizes. The sides are removable, so if you want a bigger table (now or later), just get a second table put them together (I am unclear on whether anything would hold them together except gravity and friction). Downside: assembly is required, and the lower surfaces of the table make that apparent. Compare these corners to these ones from BoardGameTables.com. The latter advertises hand-crafting, whereas this advertises laser-cutting. You get a bit more of an Ikea experience here, at a much lower price. Having power outlets in the table is nice for some options. I am unclear on what the “play mat” is made from.

Thoughts? Comments? More information or other recent entrants into the market?
: Zubon

4000 Achievements

steam achievement showcase: 4000 achievements At the end of the year, I will have been on Steam for 10 years. I just earned my 4000th achievement, so I earn about 8 achievements per week. Many of those must come in large lumps, because I do not play Steam games everyday, nor does everything generate achievements. Still, we all have those days when you complete a game and get seven achievements all at once for various options you chose along the way.

You have heard me have strong opinions about achievements in games. I apparently have some experience with them.

: Zubon

“Imagine if Starbucks was run like Steam”

Wilhelm strikes back on the gaming market. Excerpt:

The video game market is overloaded with choices, most of which are uninspired imitations or direct knock-offs of worn-out concepts we’ve seen many times before hidden behind a series of horrible user interfaces that defy people to actually find the gems in the huge steaming stack of dung that is the video game market.

: Zubon

Gen Con 50

Gen Con was this past weekend, its 50th anniversary. It was the largest ever, with 207,979 “turnstile” attendance (about 60,000 people, most of whom went for multiple days). It overflowed into the football stadium next door, and it still completely sold out before the convention started. Those are impressive numbers for a bunch of gamers getting together.

I skipped this year, and Gen Con may be too big for me at this point. That is a lot of people to have crowding into even a large space. Extroverted nerds are exceedingly excited, and cosplayers will have an ever-growing audience.

: Zubon

Lost Cavern – Mirror Match

Heroes of the Storm does, however, occasionally set its ARAM mode as a mirror match, 10 copies of the same hero. These are never fun, combining the worst elements of HotS and LoL. These games are decided early but take too long to actually resolve.

There was not a rating offer after my last one, so this post suffices. I uninstalled Heroes of the Storm and the Battle.net Launcher. I would rather never play again than ever play that mode again. And since the mirror matches are handed out at random, bye HotS.

: Zubon

Lost Cavern

The brawl map of the week for Heroes of the Storm is Lost Cavern, HotS’s version of LoL’s ARAM. In many ways, it solves some of the problems with both HotS and ARAM.

The basic problem of HotS has always been that minigames trump laning and fights. ARAM removes any objectives except team fights in one lane.

ARAM is as random as the name suggests. Lost Cavern lets you pick from three heroes and shows you team comp while you do. Controlled randomness, rather than absolutel chaos. You can still win and lose on team comp, but not utterly and before the game starts.

: Zubon

Rubber Duckie

A friend blogging at The Unit of Caring writes about rubber ducks as the ideal of gaming … if you are a baby. Excerpt:

… the reason we enjoy different media at different ages is that interesting things are things that are the right amount of surprising and comprehensible. … Interesting things are in the sweet spot where they make enough sense you can form expectations and not so much sense that your expectations are wholly sufficient and the follow-through completely predictable.

And to a baby, the most delightful game in the world is ‘throw the duck out of the bathtub; throw the duck back into the bathtub’

She discusses what “the right amount” means to us and to a baby. Please do read for a delightful vignette. “Merlin” is the baby in question; she is not bathing an ancient wizard of inestimable power (or if she is, that is a different person).

: Zubon

The blog name is a reference to this post, discussing a concept better known as “earning to give.”