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[GW2] Speed of the Chook Run

My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush in Fields of Ruin.

I had an absolute blast with my first ever guild rush. This, this is where I think guild missions should have started. Guild bounties are work. It seems I am cursed to randomly get Prisoner 1141 on almost every guild bounty, and that is a frustrating 15 minutes trying to tag down the speed demon, and communicate it. There is confusion in communication, especially since I did not have a mic ready for Raidcall. Don’t get me wrong. Guild bounties are a good challenge, but guild rushes are more about fun. Continue reading [GW2] Speed of the Chook Run

Alas, Camelot

Mid-week, I watched as Camelot Unchained’s kickstarter neared its goal of $2 million. Seeing as how the man Jacobs had already brought in $3 million contingent, I had a feeling that somehow the kickstarter would not fail. Was Camelot Unchained a sure thing? Heck no, and by appearances it got through by the skin of its teeth.

I am pretty relieved that it got through the finish line, but this was not best game to lay across as the poster boy to anti-publisher’d MMOs. It’s niche, and unlike say the next Jim Jarmusch film, significant effort has to go in to the game to get back enjoyment. (Okay, so significant effort sometimes has to be put in to understanding a Jarmusch film too, but at least you only lose an hour or two.) I do not think Camelot Unchained is going to be a very casual-friendly popcorn MMO, which in my conjecturish opinion many Dark Age of Camelot players have grown to love.

One article at onrpg.com had fellow blogger Spinks up in arms. I tend to agree that the article was filled with too much hyperbole while ignoring plenty of non-AAA MMOs that have thrived (e.g., all of onrpg.com’s site). The developers of Storybricks replied that onrpg.com had the right idea (perhaps wrong words?). Camelot Unchained’s kickstart will make it a smidge easier for any MMO developer to get funding. However, it is really hard to back an indulgent cause while not being interested in the luxury product.

I am glad that it was a success, but whether it was or not, now it is back to silence. It’s going to be 2 years until Camelot Unchained is going to make those kinds of waves again, and it might be 4-5 before there is any noticeable ripple effect in the world of MMO development. Congrats to the City State team. I’ll be looking forward to their future developments.

–Ravious

[GW2] Disconnecting the Molten Facility

The Flame & Frost arc in Guild Wars 2 is capped off this month with May being split in to two parts. The first part revolves around the attack on the Molten Weapons Facilities (plural) with a 5-man dungeon and a finale to revolve around a celebration of burning stuff in the city streets. Then the second half of May is… absent Flame & Frost? The dungeon, being a dungeon and not soloable, is only available for the first half of May, and this has caused a little inferno of rage from many.

Regarding it being a dungeon, Jeromai covers the inclusivity aspect of the Guild Wars 2 activity du jour. He does it with science, and I tend to agree with my personal experience below. ArenaNet’s response is that they like people playing together. Regarding the time-limited aspect, while I do enjoy ArenaNet’s monthly focuses, two weeks just seems… scant. People have been crying for new fractals, zones, events, etc. since last year, and the biggest piece of story content this year is a dungeon that will go away. In fact it’s all going to go away on May 12th it seems since players will no longer be able to earn achievements from previous chapters of Flame & Frost. May 16th is when the city guards tell people to stop throwing stuff on the bonfires and go home. The war is won.

Anyway, the dungeon itself. Let’s talk about that. Continue reading [GW2] Disconnecting the Molten Facility

Distillation

The last half of April felt different. Something in the air had changed. Maybe it was that Spring was bringing hints of outside time and Summer. Things were different now.

Guild Wars 2 took a backseat to other games, of which were there many. I still have plenty of goals and playtime left in the game, but Guild Wars 2 became part of the rotation instead of owning it. This was ironic because my wife became full blown addicted to Guild Wars 2. Most of my time in Guild Wars 2 was spent with her or my guild doing focused activities like completing the dailies, doing guild missions, and helping Mrs. Ravious with a tricky skill point or vista. The weekend felt nice though since I completed Super Adventure Box and the monthly. I am prepared for tomorrow’s patch, but not frenetic. Continue reading Distillation

Alarming Prospects

Roast Pheasant Bringing together the topics of design slippery slopes (particularly with cash shops) and Game of Thrones Ascent, we have this frightening picture. It may be a little hard to see (it is grayed out because nothing in-game calls for it), so let me explain what you’re seeing there. This is the sort of game where you send a knight on a mission and wait for him/her to finish. A Roast Pheasant is an item that will speed that by 28 hours. They do not have anything in-game yet that takes 28 hours to finish, but they have already built the infrastructure for it. And you can auto-complete a 28:05 mission for just $9.50 (or a 56-hour mission for just $19). And hopefully you succeed, because you can fail those things, and I have failed three 80+% chances in a row.

: Zubon

Quick Review: Shad’O

Tower defense themed around light and dark, memory and forgetting. Somewhat interesting, but not undeserving of its 68/100 metacritic score.

Shad’O makes heavy use of a fog of war mechanic. Most of the map is covered except for a few points of light. Building towers extends the light. At the start of a level, you are given a brief glimpse of the whole map, then you get a red line showing where the enemy will be headed beneath the fog.

Shad’O falls into the unfortunate sort of puzzle game that knows exactly how many resources you have and balanced around it. Except for the special levels that can mix in a bit of randomization, so good luck there. You have X much light coming in, so you will have X light worth of enemies. Some companions (towers) are better for some enemies, but if you build a mix, you are pretty much set.

Except on the levels when that will get you killed. Most games sold as “strategy” would shy away from blatantly screwing over the player, dealing devastating damage if you do not prepare specifically for something you did not know was coming. Shad’O has no such compunctions. The first couple of times a new enemy is introduced, you do get the warning “there is only one way to defeat this enemy.” That stops, and you instead need to recognize that a monster spawn sound was unfamiliar, scroll to the spawn spot, and click on the new enemy type before it hides beneath the shadow; next see if you have time and resources to respond to it or do you need to potentially restart? (You don’t need to kill every enemy of every wave, but do you want to wait until the last wave to find out that you were an enemy or two off because of the new surprise monster? Also, Shad’O does not feel the need to limit itself to one of those per wave.) The level will usually have quite a few of whatever this new thing is, so re-do any plans you might have had to focus on this new type, while still having something in place for every previous enemy type. Shad’O will also toss in unmentioned environmental effects, say disabling half your towers while the new enemy is rolling through. There is a spell to counter that. Didn’t spend the skill point to learn it? Go repeat a previous level on Nightmare difficulty to unlock a skill point. There is no skill point reset. It is not all that difficult, but it seems balanced around the assumption that you will play half the level, find out what this level wants from you, then reset and play the level for real.

The level graphics are rather nice. The cutscene graphics and voice acting are rather poor. You must install Quicktime to play, which is a dealbreaker for some people. The story, as far as I played, is somewhat obvious and telegraphed. The sound effects in the first boss fight confirming that are a rather nice touch. Graphics get in your way in that the game is fond of excessively long animations. For whatever reason, the slow animation of summoning a companion is more annoying than waiting on tower construction in another tower defense game.

Somewhat interesting, but neither highly enjoyable nor recommended. I might go back and finish it just to see if it gets more interesting once you unlock all the towers, presumably in the last third of the game. I’ll update if my assessment changes.

: Zubon

[AoW] My God, it’s full of Quirks…

We haven’t yet talked about Age of Wushu (the US version of “Age of Wulin” which has been available in China for some time now). It has recently launched over here, to very little fanfare, and it’s somewhat of a pity because it’s an interesting one.

After spending a good amount of time with it, I could say Age of Wushu straddles -not comfortably– the line between themed park and sandbox. You fire it up and things seem familiar. Things are where they should be and more or less do what you’d expect them to. The kicker with AoW is that you recognize these things as themed elements but only just enough. Underneath these familiar and clear waters you can definitely see the really sharp coral edges of the sandbox, threatening to scrape you at every turn.

Some more brief thoughts, for good and bad:

Continue reading [AoW] My God, it’s full of Quirks…

Wise Words on Discourse

Especially here on the internet. Ken sees a potentially sobering mirror:

I’ve been feeling very self-conscious. That’s because lots of people are talking about … subjects with which I am somewhat familiar. When they do, I ask myself: when I very frequently talk about things I haven’t bothered to learn about, do I sound like that? God help me.

I urge you to ponder this koan, which could lead you to satori.

: Zubon

Guild Wars 2 Limited

The preview for the next monthly patch is up. There are a bunch of much-needed “beta” additions to PvP, a few additions to the WvW progression, and some additions to guild missions including a quaggan guild rush. All of these things will permanently raise the stock of Guild Wars 2.

With the exception of possibly the WvW progression, these are very noticeable, permanent additions to Guild Wars 2. I expect a year from now guilds will still be able to turn in to quaggan and race around Frostgorge Sound. I hope that spectator mode and custom arenas in sPvP will turn the tide for the PvP community. Did I miss something?

Molten Weapon Facilities, a new Living Story dungeon. The Guild Wars 2 Flame & Frost Retribution page talks about fighting alongside Rox and Braham against the combined forces of the dredge and Flame Legion with an epic boss battle. Sounds like a great reason to log in, right?

Except that apparently with the press previews, Molten Weapon Facilities is not permanent. It is limited to be available only a set amount of time. Continue reading Guild Wars 2 Limited