Big Beaks

I am the first one to mock games for re-coloring mobs so that you are fighting the same guys at level 40 as level 4, only blue versions with new hats. Indeed, The Lord of the Rings Online™: Shadows of Angmar™ was really disappointing when I got to Evendim, because the level 1 bandits get new jobs as level 35 tomb robbers, along with their friends the wolves and the bears. The developers seem aware that boars are the only missing piece.

Blade-Beak Ravager And then you go to Angmar and meet these guys. Yes, this is the cave claw model from level 2, and the fight is pretty much the same, but it becomes something special when they are brightly colored world-devourers whose forelegs are taller than you are.

: Zubon

9 thoughts on “Big Beaks”

  1. The same problem is really evident in City of Heroes, although they introduced new baddies as you leveled up, they recycled even more.

  2. Evendim was the most salient thing that began to turn me off about the game back when I played it. I feel your pain on the bandits, it didn’t really get any better for me from that point on.

  3. I doubt you are actually the first to mock games for this long time design failure, but the more the merrier.

    Besides, that cave claw is HUGE. That makes all the difference. Right? Hello? Anyone there?

  4. It’s not only huge it’s multi-colored! And better looking than the white mole-like ones you fight at the beginning. Probably because these ones tend to live above ground more, so the pigment protects them from the sun, plus they can afford to be bigger since they don’t need to expend as much energy moving their body through earth.

    Except those big moles with the hairs sticking out on its back reminds me of my 4th grade teacher’s face. /shudder

  5. I doubt you are actually the first to mock games for this long time design failure, but the more the merrier.

    First in line to do it, I mean, rather than “the first to have ever done it.” I admit that many of us jostle for that “first in line” slot. We Americans don’t queue properly.

  6. Pre UO-R, did UO reuse models? Can’t think of an example when they did…

    Anyway, reusing models is like gaining experience, its just something that happens in an MMO. Also I love the Evendim zone, especially the bandit stuff, but I generally like fighting humans in an MMO, reused models or not.

  7. When it makes sense in the Lore, I’m a little more OK with it.

    I mean, how hard is it to create some lore reason for that mob to be stronger and in a different zone?

    It’s the same thing with reusing architecture (the exact same building model).

    Is it worth it to have no mob be repeated? Would that extra developer effort go unnoticed? I hope not.

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