You can pack that blogline in your feedburner and smoke it! You won’t see too much Mythic hate coming from me in the the next few months I’d imagine, but their most recent decision regarding server rules, is just too grotesque to ignore.
Core vs. Open RvR Ruleset is nothing new. I first remember the choice back in Everquest, and on my server, Rallos Zek, the nature of the Open PvP game created a community and a faction war that even the faux war in World of Warcraft has been hard-pressed to re-create.
For all you old-timers who remember the old sandbox PvP, you had your PKs and your Antis. You were either a Player Killer, the evil, no-good, rotten murderers who would hunt the poor citizens of Brittania or Norrath. In opposition, the Anti-PKers arose in combat these foul denizens.
So after the lawlessness and utter debauchery of old-school UO, we finally got options in Everquest. PvE Servers and PvP Servers. If you wanted the thrill of the old sandbox PvP you rolled on a PvP server. Just because you rolled there didn’t mean you were a ganker or griefer, but rather that you wanted the open rule-set to kill or not, sans artificial restriction. If you hated that in UO, you had Core rule servers to go on. I chose PvP, many more chose PvE.
Enter Mythic… they claim to have Open RvR servers, but in reality they have pandered to PvP server lovers, in a fashion that has most of us long-time PvP players scratching our heads and considering for the first time in over a decade, rolling on Core.
In Warhammer Online, Open servers restrict content. I don’t mean the ability to corpse camp T1 players at R40, but really restrict whole sections of the world. If you enter any Tier that is more than one below your current Tier, you are turned into a chicken and effectively unable to travel or explore the many hidden places of the map.
More than that, the nature of the T-1 mechanic not only won’t prevent Griefing, it will effectivly ruin the RvR game in a Tier specific fashion. The best of the best will compete and dominate in Tier 4, routinly destroying less organized or less skilled T4 guilds. In an effort to stay competetive, these guilds will migrate to T3 and dominate those T3 players who are competeting at their selective Tier. This will trickle down to T1 where R21 players will be slaughtering and controlling the Open T1 BOs.
If you are going to balance an Open Ruleset, there can be no restrictions. Let the players decide if they can live with ganking and griefing, can find ways to combat it, and if all else fails, higher level players will come to the aid of the lowbies.
Mythic has made an extrodinary number of good design choices, but on this one they have failed in an epic fashion.