First, if you haven’t seen this new gem from ArenaNet then feast on it in as high a def as you can muster. It’s an updated video version of their earlier manifesto newly born for the upcoming games conventions. The video starts out with a few of ArenaNet’s top devs giving some quick phrases on their design philosophy to shatter the current MMO mold. The video is interspersed with in-game footage and a little concept art, and about halfway it switches over to full in-game footage showing some very impressive events. The locations largely focus on the human starting zone and the Brand, a late game charr zone. According to the accompanying ArenaNet blog post Walking the Walk these will be the two areas gamers will experience in the convention demos. A deeper look at the video and the post after the break.
Players that choose to play as a human at the conventions start at level 1, and they can experience the personal story, the huge city of Divinity’s Reach (with tons of minigames), and the event system with perhaps a boss a beginning human player might see at level 1.
That beauty is an earth elemental summoned by an enemy [centaur?] shaman. Quite a step up from wolves, boars, and pumpkin patch bandits (and, yes, “killing ten rats”). Honestly, if I was playing I don’t think I would leave the capital city, Divinity’s Reach. I would probably find the nearest bar and get to bashing teeth. I am sure with the amount of content hinted at in the capital city alone many gamers will feel they didn’t have nearly enough time with the demo.
Braver players can get in to the shoes of a level 47 charr player in a later zone near the Dragonbrand, where an elder dragon of such power simply flew over the land and corrupted everything beneath it. Players of the original Guild Wars: Prophecies might remember seeing the Great Wall before the Searing. Ironically, the charr had to build their own wall… only theirs is a bit harder.
The Steeleye Span has cannons aimed directly at the beasts that spawn from the Dragonbrand, and players can choose to man them if they want. Of course, there is always bigger fish to fry:
The Shatterer is believably one of the elder dragon Kralkatorrik’s greater minions, possibly Kralkatorrik’s version of The Great Destroyer, which was a general for the elder dragon Primordus in Eye of the North. Regardless, this open world “boss” will be available to fight at gamescom and PAX, and he is painfully hard.
What’s really interesting is nobody (outside of an NDA) has seen the demo, and just from the new video stories are already being told. Of course ArenaNet has to put their absolute best foot forward, but I kind of doubt that we will be seeing everything Guild Wars 2 has to offer. I can’t wait for the stories to start coming.
in the right weather I can stand on my head