Someone in the current corporate entity has spent the last year holding a fire sale on the goodwill that Blizzard spent a decade building. You can almost see some parts of the company working to maintain the customer’s faith, hope, and trust while other parts are strip-mining that resource. Anyone else have more metaphors I can mix in here, maybe something about BP?
Because I lack trust in the company’s businesses practices, and in light of the Battle.net requirement, I cannot seriously consider buying Starcraft 2 unless I know there is a hacked version available. I need to know that I can pop in the disk and the game will work, without an internet connection and without whatever requirements the corporate office decides are a good idea next year.
We have reached a point where the DRM has gone beyond annoyance to threatening to make your game unplayable at someone’s future whim. I am actually looking for reassurance from the pirates, in whose goodwill and long-term thinking I seem to place greater trust. We still trust the developers to make worthwhile games, but how much do you trust the corporation that employs them?