Growing Up in Vindictus

I feel I have finally transcended past obvious noob in Vindictus to now being just a slow poke. The tutorial battles are in the Perilous Ruins, but some can be quite challenging. After that the Hoarfrost Hollow opens up. It is a zone filled with goblins of some intelligence, and it is ruled by a gigantic polar bear, the White Tyrant. I’ve experienced a few changes in leaving the early area. For the most part though, the quick, fun format is holding course.

The most obvious change is that entering Battles (the instanced missions) in anything past Perilous Ruins will cost the player tokens. Silver tokens are the baseline. Every player gets a weekly allotment of 150 silver tokens divided in to three parts, but the max that can be carried is 50. Each Battle costs at the beginning 2 silver tokens, but the more Battles done each day the higher the price per Battle. That’s how the content remains free, but limited. Honestly, I think the system is beautiful.

There are two premium tokens, platinum and the newly added crimson. One of either of these tokens will always pay for a Battle because unlike silver token usage, the price never goes up. The main difference is that platinum tokens give a slight in-battle buff and the crimson tokens are tradable. There are a few in-game ways to gain these tokens, but players spending a lot of time with Vindictus will likely head to the cash shop to pick up a few more. The cost is approximately $0.30 for a platinum token and $0.25 for a crimson token, with discounts in bulk.

Yes, astute reader, Vindictus has a way to basically purchase in-game gold by buying crimson tokens and then selling them on the market. This is very similar to the much hailed PLEX system found in EVE Online. I’ve always been a fan of these type systems because it’s officially letting hardcore players provide a service to casual players with real money to spend.

The other smaller change is that fishing opened up. Fishing is… weird and kind of cool. Basically, players buy fishing tickets from a merchant in order to enter a fishing instance. It should be noted that unlike Guild Wars, where once an instance was started no one could join, the fishing instance in Vindictus shows that they have the technology for joinable instancing. Anyway, the fishing instance is a boat out on the sea where players use crossbow harpoons to shoot at passing schools of fish. It’s very much a time waster because it’s a couple minutes wait for every school of fish, followed by furious harpooning, and finally followed by a long downtime shooting at floating crates and other players.

I guess fishing can be relaxing and social in a way. On one boat we were having crate ‘pooning contests during the significant downtime. But, I would have much rather been slicing some gnoll face or gobbo butt up.

For a casual MMO player, Vindictus remains my go to MMO for short bouts of play. It has officially supplanted Dungeons and Dragons Online, which has much more depth but also requires much more dedication. The cash shop has very few non-hardcore purchases. There are a few inner armors, which are basically lucky underwear, but the majority of the purchases are aimed at very dedicated players needing tokens and consumables. I’ve easily spent 20 hours in the game without having paid a single dime. Amazingly, I am not sure when I will.

–Ravious
baby get a blister on your thumb

11 thoughts on “Growing Up in Vindictus”

  1. I like to think of the token system as a sign of “responsible gaming” on Nexon/devCAT’s part by explicitly restricting gamers to reasonable gaming sessions.

    The original 100 token limit was more than enough for me. I’m surprised Nexon caved in and increased it to 150. I have better things to do than run 5-minute Polar Bear raids non-stop AND spend the time to whine on the forums about not having enough tokens.

    Have you tried the other characters? It’s amazing how you approach fights differently between a sword Fiona, a staff Evie, and a scythe Evie. (will work on hammer Fiona after I get Counter to rank A)

    1. I have tried sword Fiona and staff Evie enough to know that I prefer Lann for now. I was disappointed that I couldn’t get golem Evie right away, and sword Fiona felt really slow.

      I’m sure I will poke around more as I get comfortable with Lann (currently level 16).

      1. I like being able to tango with bosses as sword Fiona. Counter is always fun, and I’m trying to figure out when I can swap out a Counter with Perfect Block + Amaranth to keep my shield durability up.

        Scythe Evie also lets me dance with bosses, but more at arm’s length, like in middle school :)

        Staff Evie is all about using your stamina in the best possible way. Do I have enough time left in my Fireball cooldown to shoot a Magic Bolt or two? Should I heal now or use that Fireball? Can I sit there and spam Magic Bolt x5, or do I need to save some stamina for dodging afterwards?

        Lann looked way too chaotic for my tastes, but I might create one at some point after I max out most of my skills on sword Fiona.

  2. I’ve enjoyed it as a quick ‘have an hour to kill’ as well, and have about 30 hours into it. I’ve enjoyed it enough that I am buying some underwear. Not because I need it to play but because the company had earned my dollars.

    If this type of F2P model is what we can expect in the near future (not based in need to buy to enjoy, but instead buying because I enjoy) then a lot of companies that had no chance at my cash now will. Hopefully the model ends up working it’s way like that for enough gamers that we see more of it.

      1. LOL!

        Was playing off of Rav’s description. To be open, I haven’t even looked at the cash shop – I’ve enjoyed 20 levels where I haven’t had to.

        But yeah, they’ll get some cash, whether it’s designer gitch or otherwise, for the same reasons stated above. They have more than earned it =)

        1. “But yeah, they’ll get some cash, whether it’s designer gitch or otherwise, for the same reasons stated above. They have more than earned it =)”

          This is why I love the FTP model. Games like Vindictus and LoL just make you want to donate money to reward quality. I’ll never understand Keen/Graeves take on FTP when fantastic games like the above, as well as Lotro and DDO, have proven that this model puts the power in gamers hands.

  3. I’ve been playing this gem since semi-open beta. I’ve got a level 36 Lann and am very much enjoying this “pet” MMO.

    For anyone that hasn’t played “Addictus”, give it a go and witness some of the best boss battles/mini raids of any MMO game to date. At first the Boss fights feel visceral, violent, random: breaking debris, knockdowns, desperate potion quaffing.

    Soon you’ll recognize Boss patterns and begin to master distance and timing. Before you know it: you’re feeling the wind of a missing sword swing and you step beneath the arm of the enemy and blend your own counter attack.

    Just when you start to think that the slow lumbering and patterned attacks of Boss encounters don’t challenge you anymore, that’s when Nexon throws a curve ball.

    Late Boat 3 you’ll see suddenly fast moving mobs and unpredictable Boss encounters: they’ll begin to fight like they’re actually trying to survive, to win. They’ll AoE, change directions, use DoTs, attacks of opportunity become razor thin (Read: Greid).

    Then you’ll unlock a Battle called “Trampled Plains” and you’ll see what you’ve really been training for – omg!

    1. I like the option of attacking in the direction of the camera. I don’t like it when it doesn’t always happen due to lag :/

      lol @ desperate potion quaffing. Last night, I brought my staff Evie to the Kobold Chief fight (hard mode + season of macha, I think), and I used up a full stack of Healing Runes because the rest of my party didn’t have the common sense to disengage when the Chief does his 2x smash.

      I love the Vampire designs. And I found out last night that Greid/Greed is ridiculously easy with scythe Evie :)

      “Trampled Plains” made me cry the first time around. Even now, I’m still not sure how to solo the boss without wasting half an hour trying to chase him down :/

Comments are closed.