A friend in college had an unusual day in dance class: “run slowly,” his instructor said. He realized that, while he could run, he knew it as a single activity and had great trouble analyzing it to a series of individual steps and motions. He did it unthinkingly. Programmers and industrial/organizational psychologists will be familiar with the epiphany that writing an explicit process or algorithm is really rather difficult.
I think of this every time I see a routine where someone has clearly learned the individual motions and trained him/herself to perform them forward and backwards or in unexpected combinations. Contrarily reference celebrity judges on TV talent shows, some of whom are exceedingly talented performers with almost no ability to articulate why or how, as opposed to say Ben Folds and his self-consciously technical analysis on The Sing Off.
Which brings me to the question of when games train you to do something and then punish you for doing it. Do we like that? On the one hand, it creates interesting content with unusual mechanics like killing by healing or requiring you not to DPS too quickly. On the other hand, it seems perverse and just plain mean to reward something throughout the game then punish you for following that training. On the gripping hand, that seems like taking the “game as learning” experience to its highest level, where you not only know the techniques but know when not to use them and when and why to swap parts in and out.
I want to go with that as the final answer, but not everyone wants to get that deeply into their gaming, and it is still the case that you can almost always look up when you need to change tactics rather than learning something. That does not make the advanced learning a bad idea for the intended audience, but it may make it mostly pointless given the actual audience. If I could get a fourth hand, I might note that many games already design a lot of content for the top 5%, and the rest of the playerbase can participate in the intended spirit if it feels up to it.