Good start last week. Let’s move on to why I love the 13th Age RPG, which is on the edge of Dungeons and Dragons family. To be certain 13th Age is D&D, but it changes the feel of the game. 13th Age simplifies it and condenses it. On the back of the book Jeff Grubb, of much D&D fame, says 13th Age “was the type of game that OGL was supposed to create”. It’s not just a Pathfinding polish to D&D. It is its own creature.
In a more general sense, 13th Age seeks to bring a lot more narration to the tabletop. It starts with the character. Instead of an entire character history that usually nobody cares about, 13 Age has the One Unique Thing. This is a short phrase to define why you’re the character is special. I am the only human child of a zombie mother. I have a clockwork heart made by the dwarves. I have a celestial soul trapped in a mortal body. Whatever the case it should be special, and with a good GM (gamemaster) it will drive stories. Continue reading