Since the official word is out, I figured I’d get a little discussion going. Our own Nicodemus and Spot are starting a project together (that has nothing to do with us here at KTR). The project is an MMORPG called “Immortal Destiny”. Also, Nicodemus recently released a book titled “MMO Evolution”. I purchased the first copy (so I was told) and am currently devouring the contents. Just to be clear, I had no prior knowledge about either of these events, I read the press release just like many others.
So the claim is to be “the first truly evolutionary massively multiplayer online role-playing game (MMORPG) designed to empower players and provide extraordinary experiences and entertainment.” One can only hope. But what is “evolutionary”? Let’s dig in a little further.
Keep in mind, this is extremely early in the development stages, so how much of this is carved in stone remains to be seen. Some features listed:
* Stunning environments, vibrant special effects, and cutting-edge graphics.
* The game economy is extremely robust, flexible, and player driven. Crafting, resource gathering, and trade routes are all key elements.
Noble goals, not really something achieved yet by an MMORPG.
* Magic, Combat, and Crafting are all highly customizable with nearly unlimited variation.
Sounds great, more details please.
* Innovative character advancement enables players at different power levels to adventure together without imbalance. Players that prefer to role-play, socialize, or spend their time doing activities other than hunting and collecting treasure can still easily advance in power.
Oh boy, the golden ticket in my chocolate bar. If they can achieve this, they will do wonders for the state of MMORPGs.
* Players battle for land and reputation, vying for control of resources and treasure. Unique social gaming features allow for high drama, politics, diplomacy, intrigue, subterfuge, alliances, treaties, wars, and trade agreements.
Good stuff again, lofty goals.
* No levels, no grind, no spawn camping.
OK, let’s go deeper into the FAQ, looking at the items I find interesting:
Does Immortal Destiny™ have a storyline?
Yes. We have a very rich and detailed story and setting for Immortal Destiny™.
What about weather effects and day/night cycles?
Yes, there will be a variety of weather effects (and not just for looks) as well as defined day and night cycles. There are also seasons.
How can I travel long distances other than by foot?
You can walk, run, jump, ride, fly, swim, sail, drive, teleport, summon, or just hitchhike.
Is the game class or skill-based, or both?
Primarily skill based.
What are archetypes?
Every character starts as one of three archetypes: Warrior, Priest, or Mage. While each has some benefits, there are no restrictions on what specializations, professions, skills, magic, or items that an archetype can use. Archetypes are meant as a basic guideline, not as a restrictive template or traditional class.
How many levels are there?
No levels. Character advancement is primarily judged by skills and the amount of raw power they control.
How many skills and spells will Immortal Destiny™ have?
There will be a huge number of skills available to learn, and a vast number of spells. Many spells will be crafted by players.
How do I get new skills and spells?
Characters start out with basic skills and spells. New skills must be learned from a quest, NPC, or other player character. New spells must be acquired or crafted before they can be used. They can be acquired from loot drops, quests, shops, and other players.
Can you fight in cities?
Yes! Although there may be consequences depending on the city and the local laws. Player vs. Player combat (PvP) may occur anywhere. Players can also place bounties on each other, and pursue other means of revenge against those that attack them unwarranted. Griefers will not survive very long.
Can I advance in experience and skill without ever participating in combat?
Yes. There are multiple ways to advance, and only some of them rely on combat.
Can I loot the body of my enemy after I defeat him in combat?
Yes, absolutely! Be careful though…mobs can also loot bodies, or carry them off.
You know, there are so many interesting ones I should just list the whole thing, but go read it for yourself. Come on back and tell me what you think.
I’ve heard some of this before, so color me skeptical. However, after reading much of “MMO Evolution”, I think a lot of this could really happen. Of course, it is a long road from here to there so I’ll have to stand by and watch what develops.