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How Shall I Nerf Thee? Let Me Count the Ways

coh[City of Heroes] In City of Heroes, the developers are confronting a problem, specifically the solo power of Fire/Kinetics/Fire Controllers. With the addition of Ancillary Power Pools and Containment, this class gets increasingly powerful and capable of destruction as the number of enemies increases. Loosely, the pattern is: any AE control (they have at least 3 forms), rush in, Fulcrum Shift (hit damage cap), and Fireball to one-shot almost everything. Whatever is left will be cleaned up by the damage-capped Fire Imps that followed the controller in. Under ideal conditions, which should not be too hard to create consistently in PvE, the Controller out-blasts the Blaster while still being a great controller.

The problem is the combination of Containment (double damage vs. controlled enemies), Kinetics (damage cap yourself), pets (three Fire Imps all the time), and AE damage (Fireball). This is only a problem in the late-game, since you must be almost near the level-cap to have all those pieces, but you can then powerlevel others to shoot them through some levels.

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In Which Zubon Lends Cryptic A Hand

coh[City of Heroes] A while back, I discussed Known Issues pages. Since City of Heroes/Villains has one, I thought I would give them a hand. Because we care. You see, there is a vast array of bugs missing from the Known Issues list, so I assume that Cryptic simply has not noticed them. Or maybe they are ignoring them or lying about whether the game has bugs, but I’ll assume ignore rather than malice.

I would first note that the Known Issues list only covers new bugs introduced in Issue 8, rather than long-standing problems like hostages who do not follow rescuers/kidnappers, base raids still not existing despite being an advertised feature for over a year, or any balance issues. Let us set those aside and just think about what has been broken recently.

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