[World of Warcraft] To finish this up, 5 things I hope to see in BC soon are included after the break. Some are flat expectations, some are desires, and some are wistful dreamings of a bewildered gamer.
Don’t ask which is which.
*An Aldor/Scryer info page directly from Blizzard. Right now, the main source of info is on WoWwiki. It’s almost the only source. If these are intended to be dramatic, empowing faction choices, you need to be given more info than a quest prompt to choose one or the other. Expanations of things you will not be able to do would be, perhaps, the easiest to detail. Also, how you gain and lose, besides a few trivial in-town quests, would be helpful. And finally, a way to easily reset for those of us early adopters who perhaps would like to switch now that we have info.
*Meatier lore. Hellfire Peninsula actually has a decent amount of lore in the quests. Falcon’s watch isn’t explained well, but the rest have a few quests about the “why”. Why is the Cenarion group in Zangadar marsh besides they like plants? When the naga are so obviously evil, how did they miss it? The crystal beings in Shat are gorgeous, but after the initial quest, no one mentions them. How about a book writer talking about how they rose to power? On this note, did Slave Pens last night, and was very disappointed that after killing the betrayer that there was no loop back quest to the group he betrayed in Hellfire Peninsula. I thought this was an interesting quest chain, and a tie back really would have been nice, ala the Defias string in Westfall.
*Better logic on the dynamic spawn system. Neat system, really, and it’s necessary since your entire server is not crowding into 5 zones. However, it doesn’t “think”, and can get crazy. Example: Doing the Natural Remedies quest spawns a massive 62 elite in front of you. All around you are 63rd elites. Bringing your group in to help you kill this guy (it’s a group thing), causes more elites to spawn… There’s a logic loop missing.
*Alt tankability. I’m missing the Paladin side here since I play Horde, but I hope that instances and events can continue to be “tankable” by a non-warrior, such as a bear druid, or possibly a crazy geared shammie. It can be very hard to find a warrior sometimes. On that same note, while playing as a priest means I never have to worry about finding a healer, druids, shammies, and pallies perhaps, should be able to step in as a healer when needed.
*a valid, overarcing, “reason to be there”. So far, not seen it. I’m there for “teh shiney”. The story isn’t moving much right now. I expect the end dungeons will either make this happen or fail miserably. Hoping for the former.