[Eternal Lands] Yesterday, people were lining up to tell me that a feature I always wanted in a game already exists in various forms and is slated to be implemented fully this year. Later that day, WorldIV pointed me to a game that has another feature that I have always wanted.
Eternal Lands is a bagatelle of an online game that is in beta and feels like it. It has some interesting ideas, insane lore, and graphics akin to ATitD; I can review what I have seen if there is interest. What excited me is that it has a kill sheet.
Remember that box in Fallout that listed everything you had taken out? I loved that box. I would hunt deathclaws until they outnumbered the rats. I love my badges in City of Heroes and the deed log in The Lord of the Rings Online™: Shadows of Angmar™. If I am going to be killing ten thousand rats, I at least want a trophy to show for it. I really love EVE Online’s logging tools that let me see every transaction I have made back to eternity along with why corporations love or hate me.
Here we have almost my perfect ideal for tracking, although it does not have EVE’s market/wallet tracking. What it does do is list everything you have killed, been killed by, harvested, made, summoned, or cast. It divides it between “ever” and “since you last logged on.” Another tab shows how much experience you have gained in each category this session. All I need is a bit of organization like nested folders in Windows, so that I could see what specific types of goblins (wizards, scouts, etc.) I have taken out, and maybe some organization of harvested items into their categories (plants, rocks, etc.).
Your game should be tracking all this anyway. Let me see it! If I have logged 345 hours and killed 1,453 red-shirted goblins, I want to know that. I can compete with my friends on who has slaughtered the most centipedes, and we can mock each other for having spent all that time harvesting coal. “Yes Bill, you are paying $15/month to pretend to be a coal miner. Your parents must be proud.”
So there is another feature to add when you are building the perfect game for me. I thought I’d mention, because so far this has been the week where I get everything I want. If any game companies want to hire me, I have years of project management experience. :) Come on, round out my week.