Our buddy Syp links to a GameSpy column on how irrelevant and easy the original 60 levels of WoW have become. Beyond quicker leveling, and even quicker leveling with refer-a-friend zebras, old-fashioned twinking has been re-introduced:
…after putting the Greater Inscription of the Gladiator on it, my little level six Rogue had an extra 30 stamina and 15 resilience. An extra 30 stamina is a sizable boost at level 80; at level six it’s just overpowered. The real reason to pick these up, though? The passive 10% boost to experience gained from killing monsters. That, my friends, is leveling made easy.
At level six my character had more than triple the health of a normal rogue of his level, and dealt more than four times the damage, not counting when the fiery enchant on his sword would go off. Just for fun, I dueled some level 11 and 12 characters who were going at it in Brill, and it wasn’t even close. I was killing characters twice my level in seconds, while barely getting scratched. No need to stealth. Just walk up to them and Sinister Strike until they’re dead.
Any challenge that I may have encountered while leveling this Rogue through the starting areas was completely taken out of the equation. I don’t even bother with stealth anymore, instead focusing on the delicious ham sandwich I’m eating as I cruise through the levels.