I am still happily playing the ultra-casual Wizard 101 MMO as my mainstay. I wanted to follow-up from my earlier thoughts. Currently my level 20 Storm wizard is right in the middle of the Kroktopia setting. I think I have spent about $20 on crowns, using them just to buy the content zones. The difficulty in gameplay increased somewhat as now I am fighting two creatures per battle. I do actually have to time some pulls so that I can fight one mob for a few turns before the other comes to join it. The battles are still quite fun, but mostly soloing, I do have to be more careful of my tactics.
All the benefits of my earlier post are still shining strongly, but by far the best is the “public quest”-like nature of the entire game. I have become extremely accepting of hopping in to others’ battles and them hopping in to mine. It’s such a nice change from “it’s mine, I tagged it”-style gameplay. Granted there are some downsides like the possibility of a player joining, adding mobs, and then running away. However, I have not experienced any form of griefing yet. I do hope that future “AAA” MMOs have a similar shared experience with questing and mob killing… all the time. The sense of a shared goal, even when soloing, is empowering. No longer am I looking at other players with a Gollum-like sneer hoping they don’t ask me to help with their quest I have finished ages ago.
Another thing that really surprises me is my newfound love for barbie-dolling my home. My wife thinks this is absolutely hilarious. But, I am a boss farming maniac just to get an eyeball in a jar or a cyclops statue. Right now I have been saving like Scrooge in order to get the big Kroktopia home. I haven’t played the test server, and I am unsure as to whether the new Bazaar will allow market trade of home items. If anyone knows, I would like your thoughts on the Bazaar.
I did have one big problem. I did not understand how to use treasure cards or discards. I do now, and my A-game has skyrocketed. Before that there were plenty of matches where my hand was horribly skewed to cards I did not need, and unbeknownst to me, I could have discarded the whole lot. I think KingsIsle should consider putting in a short quest to teach these two pretty critical mechanics. Maybe I just completely missed the teacher popup tell me what to do. I have seen from the forums that players were having trouble figuring out how to trash some treasure cards they didn’t want.
Anyway, I think I have figured out most the mechanics (except initiative), and I am fairly certain that this is going to remain my main MMO through the hot summer nights.
–Ravious
there, your body matches your brain