What follows is, a nitty gritty nerdy look at certain legacies on legendary items and class balance, so be warned.
Some time ago, I was trying to determine the value of different fire legacies on runekeeper items by determining their exact relation to the dps of runekeeper skills. There were two legacies which were causing me confusion. One of those legacies was called “Wrath of Flame Damage Over Time” and the other was called “Fire Skill Damage”. Because every single runekeeper fire skill does damage-over-time and every single runekeeper fire skill is considered a “Wrath of Flame” skill, I found this to be confusing. I thought that there must be a reason behind their separation. I thought that if one effected “Damage over time” specifically, the other must somehow… not do that.
After running some tests I found that no, there was no reason. They both buffed all of my fire skills in the same way for the exact same amount, except for one skill was buffed slightly more by the “Fire skill damage” legacy. I had an unrealistic exception of logic behind the creation of the two legacies. As I looked over my skills more carefully with a calculator, I confirmed that skills which cost massive amounts of power and had long inductions often did less healing or damage than other skills with smaller costs and less inductions.
This expectation of logic to the system is something I see when I take my Runekeeper in to heal in instances. Raid leaders usually put me in the group that doesn’t have the tank or key members. They usually look for a minstrel first. This is because the minstrel is the healing class. A runekeeper can do damage, and is therefore a hybrid class. The assumption people have is that a runekeeper could not possibly heal as well as a minstrel, or be superior at healing because they can also do damage. Surely, anyone who is a “jack of all trades” in an MMO can not be the best at any of them. Or can they?
I’ve now played a minstrel with first ages that included such legacies as Healing and Motivation maxed out, Bolster courage maxed, and Triumphant spirit. In addition, I’ve served as primary healer in the watcher and DN with my runekeeper with such maxed out healing legacies as Words of Grace, Healing Over Time, Glorious Forshadowing and Healing Power Cost. After playing both classes as healer, I no longer make such assumptions. As long as I used the right skills and threw the worthless skills off my hotbar, I was able to keep my group maxed in fights such as the watcher and still have time to reach over to the other group and give the tank heal over times and -50% incoming damage every so often. In addition, my heal to power-cost ratio is far friendlier than that of a minstrel.
So what is the main trade off of having the ability to do both DPS and healing? The main trade off is that people assume you don’t do either of those things well as a class. And if they start to think that I can out-heal a minstrel and out-dps a hunter, they will say on globalLFF, “Nerf Runekeepers!”