Bad Design or Buggy Implementation?

Continuing Borderlands/Torchlight week, there is an oddity with the scavenger quests (and possibly others), and it does not seem to affect everyone, which implies “bug” to me. It seems that, if you pick up quest objectives in an order other than the one in which the quest guide points you to them, the quest guide breaks. The little diamond on your map points to nothing in particular or perhaps one you already picked up. Luckily, the item(s) will still be in that general area, so you can just look around for a while; it helps to do this at night, when the green lights stand out.

Checking if I was the only one with this problem, I found many defenders of the current implementation. Their theory is that this is intentional behavior, that the quest guide is only supposed to point you in the general area. Some lean heavily on “scavenger hunt,” which is arguable even though scavenging has a meaning prior to (and hence yielding) scavenger hunt. They must believe that the first few quest points are exactly on the right spot as a way to ease you into it, at which point the real difficulty kicks in with no notice.

The sad thing is, I cannot say with surety that they are wrong. (Some of course claim surety that they are right. Dev comment, anyone? [Update: Scott provides, yes, a developer “known bug” quote.]) I have seen far worse “working as intended” statements. Anyone have the classic CSR response quote on the Everquest raid boss that spawned below the world, something like, “This is a challenge!”

: Zubon

7 thoughts on “Bad Design or Buggy Implementation?”

  1. “Anyone have the classic CSR response quote on the Everquest raid boss that spawned below the world, something like, “This is a challenge!””

    Are you talking about the somewhat infamous GM reset of the Sleeper?

  2. Heh – I had this issue today, and it did start with just randomly finding a piece, then starting the quest in earnest. Tried like hell to follow that diamond for the 3rd to last piece on the list (already had the others). I gave up but will try again now that I realize the diamond is a lie! I can’t wait for the first patch for this game…

  3. It’s a known bug. It was mentioned a few days ago on Twitter.

    majornelson: Having one of those frustrating ‘where is that item I need to complete the quest….the map says it’s right here’ moments

    mikeyface: @majornelson Yeah, I can probably help you out. We have a few waypoint issues to work out ;-)

    majornelson is Larry Hyrb, Xbox Live’s Programming Director and mikeyface is Mikey Neumann, Gearbox’s Creative Director.

    1. Ah good, thanks. I did not have the motivation to go in search of dev quotes. Heck, I did not have the motivation to go find my previous post about people who post “it’s supposed to be like that” and “shut up whiners” after the developers have already posted “known bug.”

    2. “majornelson is Larry Hyrb, Xbox Live’s Programming Director and mikeyface is Mikey Neumann, Gearbox’s Creative Director.”

      That’s fairly awesome.

      I’m not a fan of Twitter so much but I do like that more and more developers are starting to use it to communicate with their fans. I’d never used it until I got into Fallen Earth.

  4. I think this is not a Bug … i think it was meant to be this way.
    The “diamond” is pointing only to the location where the parts are situated, not to every single piece. And to be honest, it is not problem to find them. I only appriciated this, these are only quests that wants from you to do a bit of investigation, i enjoyed them.

Comments are closed.