I am addicted to Dungeons and Dragons Online. There, I said it. Even with Siege of Mirkwood just having launched, I want to play more quick hits of Dungeons and Dragons Online. Last night I chose to spend the 20 minutes I had to murder a tribe of kobolds rather than log in to Lord of the Rings Online for a skirmish or so. For me, that’s the beauty of Dungeons and Dragons Online: quick flavorful bites of MMO play.
I know there are plenty of super-dedicated Dungeons and Dragons Online (“DDO”) players, but its best fit for me is as an MMO supplement. More and more, I find that all I want to play are online games. I find no joy in games like Dragon Age anymore, even though at a younger age I was a Final Fantasy et al. fanatic. DDO comes across on many fronts. It is action-oriented. It has persistent advancement. It is squarely an MMO. It allows for small chunks of play. And, now it is playable without a subscription.
I am hesitant to call the game “free.” Sure, a solid 10+ hours of gameplay are free, but I have and will spend money on the game. I will just be spending it at a pace I feel comfortable with. A service is nice, but I really like the feeling of true persistence – a permanence, if you will. I like feeling like I have a stake in the game beyond access granted from the payment of a monthly fee. I digress…
For me, DDO is best as a piece of the puzzle. My way of gaming is to have a library that scratches specific itches that need conditioning. Lord of the Rings Online is my center of gravity, and rightly so. Like a vanilla-tasting, keystone to the MMO genre it scratches a lot of itches. But, not all. DDO is the game I now play when I want to quickly run into a warehouse and Ginsu a pack of zombies surrounding my holy visage instead of running up to one even-level mob and mindlessly punching through the skill cycle. It’s the game I play when I want bite size inclusive stories rather than world-spanning epic quests (complete with travel times).
There are some things I hate, like: (1) how there are 4 magnitudes of coin (10 silver = 1 gold, etc.), but prices and auction house prices are shown in only the lower three magnitudes, or (2) how I might have to advance a quest, but the quest tracker / minimap arrow doesn’t explicitly let me know that I have to return to that dude to advance it. But, overall it’s a well polished MMO. DDO is not for everybody, but I don’t see any reason why any MMO gamer “looking for something exciting to do” wouldn’t try out DDO.
I feel like I am doing a disservice here. I don’t want to review DDO (and I don’t like reviews anyway, I like bulletpoints), but I want to give someoverview of the game. I hope that I have, though, in other ways than ‘here is how skills work,’ ‘here is how quests work,’ etc. I will be more than happy to answer specific questions in comments. And, I will still leave with one last bit of advice. With character creation go with a pre-made path until you are comfortable with builds on the official forum and the game itself. If you get hooked, like I was, you will probably want to start over. Otherwise, just follow the path.
the Ridleyest thing I’ve ever heard