This last weekend during the Canthan New Year for Guild Wars I made it to multiple celestial summonings (where I got goody bags for our district feeding the beast things like half-digested boot consomme) and completed the festival quests on multiple characters (netting more goodies). I tore apart countless fortunes in the hopes that one would contain the elusive – elusive to the tune of 0.3% chance – celestial tiger mini. I would’ve been out of luck if not for a sultan of a man in my alliance who had some extra.
Still it was a productive weekend in terms of gaining wealth. I received boxes and boxes of fireworks and some shiny new celestial summoning stones. Between this festival and last week’s Wintersday redux, I advanced some titles by possibly up to 10%. These titles are paramount achievements filled in the vein of the purest grind. That is, unless one takes in to account festivals. The titles/achievements are, for example, the Drunkard title, which requires the character to be drunk for 10,000 minutes (you know, almost 7 days). There is also a Sweet Tooth title or the Party Animal title, each which require 10,000 points. The average item gives 1-3 points/minutes, 5 for good ones. Any way I cut it, that is a lot of time and energy to max out one of the titles.
But, if I plug away and get 10-15% of the title every Festival, it does not seem that bad. It becomes a weird sort-of “backburner” achievement. It requires focus and attention, but it is achievable to casual players. They are thousand-year achievements.
Another one that immediately came to mind was Warhammer Online’s Bestiary achievements. They start out, like any good achievement-based drug, and give a sampling when a player kills 25 of a mob type, like a Bandit. Then players get another hit at 100 kills, and every power of 10 thereafter, up to a whopping 100,000 kills. If I could kill 5-10 Bandits a minute it would take me 1-2 weeks of game time to kill enough Bandits.
I’d be surprised if the average Warhammer Online player has much more than a couple weeks of active game time in a whole year of subscribing to the MMO. A week is 168 hours long, for your convenience. I’d be more surprised if any but the most determined of players spent the bulk of that time killing one type of mob.
Still, the carrot exists in these two MMOs and others. I’m just not sure what it tastes like.
everything is a pretext for a good dinner