As I go in to this fourth open beta weekend for RIFT, I have a overbearring question in my head. So many people are upset with languished tutorial zone and the themepark feel of the plethora of kill ten rats quests. What if those didn’t exist? What if I was just playing for the dungeon content, which I’ve heard decent things about so far, and especially the dynamic open world content?
That’s how I intend to play this weekend. I am going to roll a Defiant mage because I can roll through that tutorial really quickly. Then I am going to try and level and play with as much focus on the dynamic content as possible.
This dynamic war comes so close to the MMO I have designed in my head, I just wish it was not so tarnished by the lackluster quest system set in place, and I wish it was a tad more scalable, especially in early areas where small rifts open and are vanquished in less than a minute.
the dance of angry feet