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Levels of Concern

This applies to gaming as well. It is occasionally helpful to remember that most people just don’t care all that much. In increasing order of “you really don’t represent the average player,” we have people who read the forums, [people who post regularly on the forums, people who read the blogs,] and people who write gaming blogs. (I’m not sure of the ordering of those middle two.) You are odd in Western society if you spend 10+ hours a week pretending to kill pigs as an imaginary elf or orc. You are odd within that minority if you spend additional hours reading commentary on imaginary pig slaughter.

You and your friends are weirder than you think, even after taking into account the fact that you and your friends are weirder than you think.

: Zubon

Salem

Now in its 10th year, the most hardcore PvP MMO out there is A Tale in the Desert. How many other MMOs do you know with permadeath? I remember a couple from the First Telling, where the wife was using poison to get around the problem that Egyptian marriage really was ’til death do you part. Good times. It is now in its 6th iteration; the developer is actually willing to end the world and start over periodically. (I have not checked in with Teppy lately, but its hardcore PvP status was maintained through a mix of encouraging cooperation for the community to advance and then actively shaking the ant farm and providing incentives to act against the community.)

Setting aside the social experimentation, another MMO seems to be interested in following the path that ATitD has blazed rather than making Yet Another Fantasy Theme Park: Salem. The little info I have (scroll about half-way down) sounds like ATitD meets Darkfall in colonial New England. Heartless introduced me to it, and as I said there, I have immediate concerns about a F2P game where the Goonswarm could conceivably visit for a weekend and completely despoil an area, a cross-game version of Burn Jita. You need a way to welcome new people but let existing players protect the game from them. (As much as we want players to be able to make meaningful decisions, we do not want players to drive themselves away through bad decisions that undermine the game.)

At this point, I need an RSS or something to subscribe for Salem info. I stopped actively paying attention to game development years ago. All MMOs should be assumed to be vaporware until you can log in, and maybe then you should wait for them to be live a few months before getting emotionally committed. I assume I should check back in a few years or something? I avoided paying much attention to GW2 before the past couple of months, and my friends & family had already pretty much told me I was buying it.

: Zubon

On the Same Team

There were two feelings I really liked when trying the GW2 beta. The first is the playground between the sandbox and the theme park. The second, and I have not felt this for a long time in an MMO or even most team-based games, is that the players were all on the same team.

If the design is working as intended,* everyone on the same server is on the same team. If someone is fighting, you should help him. There is no kill-stealing. If someone is on the ground, you should rez him. You’ll get experience points and achievement progress, and then there’s someone else around to help you with the event.

Continue reading On the Same Team

[GW2] Fast Banking and Faster Markets

Two of the best features of Guild Wars 2 seems to be also one of the least discussed following the beta weekend event. They are the bank and the trading post. MMO veterans will be right at home, but there are small little ArenaNet-style twists added to each. I had a blast fiddling around with both of them, and when the game launches players are going to be much appreciative of the small things that add up really quickly for the two features.

The Bank

The bank starts out like one would expect. In the cities there is a bank structure where a handful of Banker NPCs stand around waiting for players to make deposits or withdrawals. The main features are most similar to the original Guild Wars style as the bank is an account vault accessible by all characters on the same account.  There is also a tab for common crafting items so that precious unrestricted bank space is left free of crafting materials. Good start so far…
Continue reading [GW2] Fast Banking and Faster Markets