Q: There do not seem to be any female dwarves in Middle-earth. How do dwarves reproduce?
A: The “New Character” button is directly below your existing characters.
: Zubon
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Q: There do not seem to be any female dwarves in Middle-earth. How do dwarves reproduce?
A: The “New Character” button is directly below your existing characters.
: Zubon
“guild wars 2 guilds”
Yes, it takes you to the page you want on the wiki. Even “guild wars 2 guild” gets you the desired link on the first page of results. That is, if the page you want is how guild mechanics will work in GW2. If you wanted a list of Guild Wars 2 guilds, I don’t think that really exists yet.
: Zubon
I’m a big advocate for awesome tutorials, because you’d better spend some time on the part of the game that every single player will see. I picked up Prototype on sale some while ago, booted it up recently, and found myself distressingly uninterested in an opening that went with too much awesome per unit of grounding. It either needs less grounding, so that awesome/grounding approaches infinity, or I need a reason to care about what is going on.
If you haven’t played, Prototype starts in medias res. This is apparently a month after the start of the game, to which you will flash back in a moment. This is a nice version of a common approach: show the player the things this character will be able to do by the late game, then take them away so that you can have an early game. Some games have you de-powered, robbed, etc.; Prototype instead has its opening at the end of the story, like the Odyssey or Twilight. This creates a gameplay problem and a story problem.
The gameplay problem is that you can already do everything and have massive powers that the game helpfully switches for you and explains. As the player, you are basically in a visual novel where you click to slaughter people and crush tanks. You do not know enough to have strategy or tactics, so you follow the indicators, watch things explode as you click them, and maybe eat some people. As a player, I am not invested in “click to advance.” Alex Mercer apparently just needs me to provide some motive power for his killing spree.
The story problem is that there is enough to imply that the game wants you to care but not enough to actually make you care. Hey, tutorial, very first introduction, I get that. But you are sent to murder dozens of people before being given much reason to except that they are cartoonishly evil (and shooting at you). There is a conflict here, but the role I have been handed is that of a mass-murderer who is attacking the military and may get bonuses for picking off civilians as collateral damage. Some games address this by using monsters and robots so that you are not murdering innocent people as a form of character introduction; Prototype goes with giving the humans faceless masks and having a cut scene where they murder the innocent, too. Must be a local custom. Other games take the opposite tack: do not even pretend to have a plot, just go straight to the bloodshed. No context, no moral standing, just mindless violence. Completely amoral works much better than poorly sketched black and very dark gray morality. Part of black and grey morality is that you must make the villains worse than the protagonist; if the player quickly pulls ahead of the villains in terms of pointless bloodshed, you really have created a murder simulator.
Of course, that seems to be the point of Prototype.
: Zubon
There are a lot of head scratchers in the halls of ArenaNet. It’s not that things are wrong per se; just that sometimes they are really going against the grain. For example, their dynamic events are incredibly deep as this video illustrated. Yet it took some small amount of effort to find the hidden depth of the dynamic event.
I admit that it can be hard to stop. Just stop. And enjoy the moment. The transitions  between most events are really quick, but the NPCs do take a small chance to talk. I noticed that I have to stop and pay attention. Fiddling with loot, trading post, or remaining enemies usually means I miss a bit of the story action.
I know that when Guild Wars 2Â launches I am going to make sure to set up a chat channel for NPC discussions. Still, I wonder if I will train myself backwards to slow down and get the content hit as it happens. I wonder if I will care, or if it will be go, go, go.
Having played GW1 pretty hardcore for the start of the year, burnout was approaching along with the GW2 BWE. Post-BWE I have basically run out of urge to log in. I’ve seen where we’re heading. It’s right over there. It feels pointless to mill about over here. It’s like cleaning something before you set fire to it. GW1 will still be there, but I have my 30+/50, so the value of Achieving has fallen, and I have Explored almost everything. It’s hard to Socialize when most others seem to be in the same state (or furiously completing their 30 or 50), and who wants to Kill against people with 7 more years of experience? I like the Jade Quarry, but my most effective strategy has become dull.
Cleaning the garage is feeling strongly competitive with MMOs right now.
: Zubon
I’ve seen this video pop up around a few places on the net, and think there can be no better compliment than further promotion. CaraEmm shows off the Guild Wars 2Â dynamic events in a really interesting way. He provides multiple perspectives of the action, and he is careful to show how a single event chain is all interconnected. It is great that CaraEmm really showed what it is like to stop and smell the flowers because there are things like this everywhere in the game. I completed this event chain over last beta weekend too, but I was busy snowball fighting outside while the kids were talking. I missed that whole part of the story. Anyway, this video is well worth a watch.
–Ravious
It was not easy to narrow down to a group of 20 finalists for the M.M.O. 7 Gaming Mouse Giveaway, but I managed. For the record, these are the top 20 I selected: Adam, atx, Teer, Syl, Jasen, Bloodchild, Amarok, Daniel, Masael255, Cody, mbp, Sg McManus, Robbie, Kemica, James, CrashBomber, Brian J, Defarious, Alex Goresch and Chris.
I will now roll my twenty-sided polyhedral die and the winner is…
Last night, I joined RvBÂ – Blue Republic.
Things in the Wormhole are going great, we have been busy with Sigs and Anoms, and the occasional fleet roam, but until a few final skills in my solo-gank Bomber build finish up, I am largely incapable of stalking in W-Space solo.
My 3rd account that I built a Freighter/ Trader pilot on has finished up that skill plan, and I was debating what to do with the account now, when I read about Red v Blue.
RvB is an epic, endless, galactic war between thousands of friends who pew pew at each other in High Sec, all the time.  I had to get in on that action, so I rolled a new alt, and applied to Blue Republic.
Syp at BioBreak is doing the Good Work, and not just in real life. He is working hard on a project called the Newbie Blogger Initative to support would-be bloggers find their legs all the quicker. It’s no secret that good intentions drive people to create blogs every day… a few posts later, and the blog is as good as dead. Most are lucky to have a dozen hits before death.
There’s a lot of questions, and the good veterans of the ‘sphere have already put forth a huge amount of thoughts on the subject. I want to start at the origin. Well not really, the answer to “Why blog?” should just be “to write”. Yet, there are a lot of questions as to whether we are journalists. One idiotic court has already decided mostly we aren’t, and are therefore less protected by the First Amendment than some paycheck’d writer-brethren. I don’t know whether we count as journalists, but I do know this…
We are goddamn cowboys.
or “NPCs I’m glad are dead for GW2”
On a scale of 1 to suicidal, Prince Rurik is one of the worst escort NPCs in the universe. He’s actually not a bad fighter, but he feels free to dive into large groups of enemies, and if he sees you fighting one group while you try to be his bodyguards, he will take a sharp turn to find more. You must protect him in quite a few missions, and his suicide will lead to mission failure despite the way he dies a completely pointless death a mission or two later. Sara Oakheart from LotRO was a great competitor for “worst escort NPC ever,” as she charged quickly ahead and then cowered, also appearing quite often, but her death meant that you failed an optional side quest, not that the main story arc of the game came to a pause.
I think Nolani Academy is my favorite Rurik moment. He lives in a fort so well planned that a charr scout starts inside and you find the back door by following it out. The idea is to clear the front so that Rurik can come out and proceed safely. If you over-leveled normal mode and are going back, there is a convenient “just let them all come” lever to open the front gate. The problem is that, if Rurik sees you approaching, he will open the front gate to greet you, no matter that there are more than a dozen Charr between you and the gate. That is still the “just let them all come” lever, and Rurik will of course try to solo a dozen enemies that are all higher level than him. The image the game wants you to have is the sneaky skirmisher or assassin, taking out the charr in their encampments, but you are really hiding from the idiot prince.
Many guildmates can be drawn into helping others complete Prophecies just for the chance to kill Prince Rurik when he comes back. I don’t know if GW2 has escort NPCs; I hope not. I don’t know if Undead Rurik will be a dungeon or raid boss in GW2; I hope so. I also don’t know if the charr deserve Ascalon, but the humans certainly deserved to lose it.
: Zubon