Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
One Guild Wars 2 fan has a really cool site up that compares side-by-side the differences in the world of Guild Wars 1 to Guild Wars 2 called Project Tyria. For instance most of Guild Wars 2 charr country is built directly upon key locations in Guild Wars Prophecies pre- and post-Searing. There is the Barradin Estate:
I admit that I miss a lot of detail through the quick beta weekend playthroughs, and I usually regret not stopping to smell the roses when there is a lore discussion or someone talks about finding a quiet picnic spot with a Yogi-bear vignette. I can’t wait to see how Project Tyria grows after launch. I bet there are going to be a plethora of amazing side-by-sides.
I recently read An Economist Gets Lunch by Tyler Cowen. Much of the book is advice on finding quality ethnic food (and barbecue) at reasonable prices, whether in the US or in their home countries. Don’t eat in the tourist district, do eat where there are several restaurants of the same type in the neighborhood (until I visited DC, it never occurred to me that you could have a half-dozen Ethiopian restaurants on one block). Being an economist, his insights focus on where the restaurants have the right incentives and efficiencies. A place with great atmosphere is selling that, rather than the food; the tourist district does not worry about repeat customers; American shipping systems are great but really fresh seafood and produce is only available close to the source.
Yes, this is one of those extended metaphor posts that takes an example from another setting and applies it to gaming.
The simplest guide is to look at the customers. If the restaurant has the right people eating there, the food is probably good. Who are the right people? The ones with interests aligned with yours. Continue reading Shopping By Customers
I am withering away waiting for the next Guild Wars 2 beta event. I have dreams of a dagger-charged necromancer or elementalist that I can’t wait to realize. Yet, the gaming world seems to be darkening as the light of the last Guild Wars 2 beta weekend event is receding. I am trying to shake the feeling as best as I can with Steam sales, and the like. Then I hear what is going on in the news.
Scarlet “MMO”
Except for the aforesaid exception, the MMO genre seems to be bleakening. With a gracious nod to Beau Hindman, I would say that this only seems to be the case for so-called “AAA” titles as F2P titles seem to flood across the land like a scute mob. Continue reading Languished Thoughts
I am pleased to present the first comprehensive look at 38 Studio’s upcoming MMO code-named Project Copernicus. Thank you to Steve Danuser and Ryan Schwayder for sharing this with us, via their blogs.
I have to admit that I took the bad news about 38 Studio’s difficult financial situation this week rather hard. I have been following this game since before the company was even formed, when Curt was talking about his desire to build something great, something he could be proud of and something he would enjoy playing after he retired from baseball.  When two of my favorite MMO bloggers and game designers, Steve and Ryan, joined the team, and then Salvatore, McFarlene, Rolsten the names kept coming… I was excited.
The single greatest moment in my blogging career was related to 38 Studios and Copernicus. In 2007 I wrote here at Kill Ten Rats about the game, and Curt Schilling stopped by to chat.  Curt is a hero of mine. He is a legend in my hometown, a devoted husband and father, a pillar in every community he has lived, a vocal advocate for many worthy causes, and above all he is a gamer.  A sports giant that I can identify with on a personal level, and one who has proven himself to be an honest, honorable winner.
To read the troubling issues that Curt and the team at 38 Studios are going through right now, is heartbreaking.  I don’t know what will happen, but I hope for the best. I want to play the Amalur MMO. Keep fighting guys, give us a world we can fall in love with.
The herd has shifted a little with ArenaNet’s rules for keeping names from the original Guild Wars. Basically log in to Guild Wars soon to get your Guild Wars names on the list. The list holds for the three-day headstart period and the day of the launch. After that miniscule time period, it’s fair game. One-word names are fair game from the start. Afterall, only one player in Guild Wars 2 gets to use the sweet, sweet name “Wizardex”.
It might be the most coveted name for Guild Wars 2 at the moment. Greedy name grubbers. It’s amazing that there is so much greed around names. Continue reading [GW2] I Name Thee Greed
Just yesterday I was commenting on how fickle wormhole life can be…Â In retrospect, a large part of that is we have reached what I consider to be ‘Maximum Efficiency’ with regards to our Home System.
I recently spent over an hour chatting with Brian “Psychochild” Green about his latest project, Storybricks. I had to be honest with him and explained that I just did not give Storybricks the time it deserved. I took a glance at it, didn’t “get” it, and moved on. Therefore, I wanted to give him a chance to help me understand just what exactly are they trying to do. I feel their biggest problem is that people are trying to relate it to anything else currently out there and falling short. It is easy to explain something by saying “It’s sort of like this.” but there is nothing sort of like this. Truth be told, they really have something new and interesting on their hands and it would be a terrible shame if this project failed due to nothing more than people not understanding it.
The past few weeks have been a series of ups and downs in Wormhole Space. We had a string of really good spawns at the beginning of the month and are now in something of a slump with regards to new Cosmic Signatures…
It can be very frustrating to log on, scan the home system and the surrounding constellations, and realize that there is almost nothing you can feasibly do that will be of any significant benefit.  On a positive note, the last payout was a whopping $348,000,000 ISK so we are really getting good at milking the spawns we do get.  Now if we can figure out how to make content more consistent, though I think we all already know the inevitable answer… move to a bigger Wormhole with a 2nd WH Static.  If only we were ready for it, but we will be soon.
The latest news on Copernicus is not good. Reason comments. Recent successes on Kickstarter led to discussion of the inevitable project that is not an utter fraud but just the normal well-intentioned vaporware (or a released but lousy game). Rhode Island’s loan guarantee is the potential equivalent of a $75 contribution from every citizen, except that they pay only if the project never ships.