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[GW2] Because Sleep Is for Wimps in Lousy Time Zones

The Guild Wars 2 headstart begins Friday night … sometime. Servers go live at the strike of midnight, Pacific … or up to three hours earlier.

I don’t mind staying up until midnight or waking up at 3am so I can reserve my character names. I do object to needing to camp the login screen for those three hours.

If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.

Can we get the name of the person who thought that was a good idea?

: Zubon

Update: servers actually went live exactly three hours early, at the stroke of 9pm PDT. And then I ended up staying up most of that time anyway, making characters and bouncing around the newbie zones.

[GW2] Guild Wars 2 Kung Fu

I am nearing overload like other blogger compatriots. Guild Wars 2 is haunting my dreams and is almost on every brain cycle throughout the day. Yet, I have no plan for the game. I am still undecided on my first character, although a small cut has been made. I have names though. Oh yes, my preciousss.

I was talking with a friend about our plans. He was rolling a sylvari elementalist, and another good buddy was going to be rolling a norn guardian. At the time a sylvari necromancer was my top choice for a character. Since then I’ve been trying out the engineer big time during stress tests to see if possibly it might be the fit. Oh, and I do love thieves so, but it was my main beta character. Do I re-tread that ground?

My poor friend was relegated to a much longer version of my woes, but eventually we got around to discussions on grouping up. It was easy to do so with waypoints, and unlocking other racial cities was doable in less than 15 minutes. We began to talk about when to actually explore those cities, and how we would share crafting responsibilities.

It all made sense on paper. Yet, it felt wrong. Why was I planning anything? Continue reading [GW2] Guild Wars 2 Kung Fu

Exception handling

To friends, acquaintances and IM stragglers: I take exception (a lot of exception, actually) to being told that if I don’t like The Secret World is because I “don’t get it” or just want “more of the same”.

Leaving personal tastes aside, it’s perfectly possible that the game just isn’t that good. I mean, you have to be open to that possibility. That much maligned Metacritic score in the 70s? To be honest, if I was still a reviewer and someone handed me TSW, since I would inevitably have to give it a final score, it wouldn’t be too far from that. I am not commenting on the issue of Metacritic financially affecting the game (or the company). That’s grain from another sack and I personally find it ridiculous and contemptible, yet a sign of our times. I’m just talking brass tacks. That’s what I would give it if I had to distill my appreciation into a number.

I do get it. It’s not a game that’s hard to get, no matter how much and how hard forum critters throw around game complications as a badge of pride. The much touted parts of the game which apparently require a superior intellect are… what… 2% of it? The rest is straight forward. You don’t need a Master’s Degree in Gameology to interpret the skill wheel, you just need to read. It’s up to you whether you embrace those who for whatever reason are struggling with it, or drive them away in a storm of elitism. Judging by recent performance, we can guess which one was the popular option. Achievement unlocked, I suppose. Kudos.

And “wanting more of the same”? No. I don’t want more of the same. And I applaud Funcom for designing something which at least attempts to stray off the beaten path, sometimes a little, sometimes a lot. But here’s the thing, and what seems to be ancient sumerian for some people: It’s not enough to just try something new, it also has to be good and engaging. If it’s not, then it’s a beautiful effort to try and shoot a different target that unfortunately missed the mark. I applaud the effort, but I’m not gonna lie and say it hit the target when I can see it didn’t (for me). I’m too old to be that political with these things. How you interpret this that I just wrote as “wanting more of the same” completely eludes me. Your reality distortion field clearly shows.

“The game isn’t that good, but support it anyway”? I’ll do that if a game costs $50, I only have $30 and they still let me buy it. I’ll meet them half way. I wanna be supported for trying too.

State of Sandbox PvE (and Zombies)

A bit ago when I was talking about sandbox as interactions, instead of sandbox as mechanics, with regard to the eternal MMO war between sandbox and themepark games, Telwyn had a really interesting comment. Basically Telwyn brought up the desire to have a sandbox PvE MMO that did not “devolve into open world PvP”. Bhagpuss also commented on that post, and I instantly thought of Everquest because of him. A sandbox PvE MMO without the huge PvP aspects (combat or economical) found in sandbox MMOs (like EVE Online) I felt could just revert to something like Everquest. Continue reading State of Sandbox PvE (and Zombies)

[GW2] Reigning Expectations

“Do not seek perfection in a changing world.” –Buddha

Guild Wars 2 is coming. I think it will be a great game. I also know that it is not just a game; it is a service. Like a good MMO service the actual game part will be a living, growing document. Events found unworkable or unfun might get cut or replaced. Mechanics might get tweaked or wholly reworked. Zones might get added or changed. The only sure thing is impermanence.

Hunter’s Insight already wrote about the so-called imperfections found in Guild Wars 2. A big one is the lack of free guesting between worlds. It will come “in time”, but it is a disappointment that the uninhibited feeling found in the original Guild Wars will be tampered a bit by servers. He also mentions mini-games and a bit more, and I want to add a “spectator mode” to the list. Again, it’s hard to regress. Continue reading [GW2] Reigning Expectations

[GW] 32 Flavors

I came to the farewell event from the opposite position of Ravious. I am not a veteran player. I started in December and played hard under the then-common expectation of an early spring release date for GW2. I have not played much since April after trying almost everything, burning out a bit, losing the monkey, and trying GW2, at which point there was little Exploring left and any Achieving felt a bit like cleaning something before throwing it away. I have memories, but they are not old enough to be nostalgia. I have no birthday presents.

I said “almost everything,” and the Reverie showed me some things I had missed or scarcely noticed. Large areas are (or became) optional; you can complete the game and get 30/50 without visiting every zone and certainly without seeing all the sights. Of the 32 locations to visit, I had not been to 8, including one of the most important, Ventari’s sanctuary. I did not realize that was even in the game, rather than an idea developed between games. The tour does one thing dramatically right: it starts with the Searing crystal and ends at Ventari’s sanctuary. The former starts the storyline, the latter is the birthplace of GW2’s new race. When you meet Ventari, he still has another century of life ahead of him, and the first Sylvari will not be born for a century after that. This is a transition point between games that could only be strengthened by then ending on a reference to slumbering elder dragons.

As gameplay, it’s a guided sightseeing tour with nothing new. It is rather pleasant, if you are in the right mood. The only weakness is a fondness for picking the most inconvenient point in an area as a point of interest. Apparently the best landmarks in the game were, whenever possible, placed at least two zones from the nearest outpost and at the far end of that zone. In this, you can see how game design varied between the four parts of the game. Prophecies is the worst for putting the sites at the end of a long run filled with troublesome foes. Factions is the quickest, some just a short walk from the zone door. Nightfall falls in between and feels less thematic, with the lands beyond the portal a neglected afterthought. Eye of the North is a mix of instant gratification and dangerous journeys, with two points needing no combat, two that synergize, and one under a dungeon boss.

In terms of rewards, completing all four awards a Tormented weapon, which is a much quicker HoM point than completing an Armbrace of Truth. I did not have that one, and I ran Domain of Anguish several times. You also get eight plat. While I was there, I cleaned up several quests and vanquished several zones. That required dungeon, by the way, has 19 hidden treasures that can yield rare materials, so bring the Light of Deldrimor and work on your other HoM points.

: Zubon

[GW] A Farewell Tour

Here I am waiting with supplies and IV for the launch of Guild Wars 2, and the Guild Wars Live Team comes out of nowhere with an amazing new festival for the original Guild Wars. The Wayfarer’s Reverie only lasts until August 30th, by which time Guild Wars 2 will have been launched. There are four quests associated with the event that send players back through key locations throughout the campaigns and expansion.

This was an excellent time for this event the weekend before Guild Wars 2 launch because the event is so geared towards a comforting goodbye. The quests are darn simple. Just follow the green glob commanding players to head to out of the way, but notable locations. Players that have been around for a few years will return to places they might not have touched for a long time.

I’ve been doing my own reflections along the way. I remember when I wanted to explore the Flame Temple Corridor long before the advent of heroes. The mass of level 8 charr were overbearing. I just wanted to retrieve some dead girl’s ashes. There are plenty of other memories both of frustration and joy. I am finding that I am enjoying remembering all of them for a big grand goodbye. Continue reading [GW] A Farewell Tour

MMO Baby Fat

Keen has a post up asking whether Guild Wars 2 will surpass his “3-month” rule-of-thumb. He uses it as a metric for MMO success. How much of the launch population stays around after three months? If “most” have left, then Keen chalks it up to a bad-egg MMO. Rift, Warhammer Online, and the like seem to fall under his rule. The problem with his rule is whether it is even a valid measurement. Has any recent MMO passed 3 months under Keen’s rule-of-thumb?

The rule appears based on the mass egress of players at around 90 days. The first month, like a good drug, is free for subscription-based games. The second month begins the actual monthly tithe, which is darn near automatic in the minds of many players. It’s the moment where I would guess players on the fence decide to throw just a little more money at it since it’s just a fraction of the money already spent. It’s at the third month that I think issues, boredom, or grass-is-greener syndromes overcome the value of continuing to play. Players are implicitly asked the question of whether it is worth staying. Continue reading MMO Baby Fat

[GW2] Echoes of the Past, Part 3

Fanfic Warning: This is last of three vignettes I wrote about my main character in the original Guild Wars. Here is part one and part two.

“I, Alana, sworn to Dwayna, do hereby attest that this is a good and true account of Ephan Oroborz, brother to the people of Kryta. Father. Husband. And, loved by our village. His body now returned to the land. His soul to the Mists.”

Ephan stood at the edge of his small farm looking out at the marsh. The boundaries of his farm were really not an issue since everybody else in the nearby village thought the man was a fool for staking a claim in the Black Curtain. The Black Curtain was a place where the fog was said to be able to coalesce in to horrible creatures and maddened souls crackled with wispy, blue energy that would electrocute any person brave or dumb enough to enter the swamp. Ephan wondered why the villagers always dismissed the majestic Temple of Ages when talking about the Black Curtain. Some of the power of the five gods still remained at the holy place. Young brother Theophilus seemed to traverse the wetlands easily enough when the small encampment at the Temple needed more supplies. Continue reading [GW2] Echoes of the Past, Part 3