At launch (and these tallies generally go up), Guild Wars 2 has:
- coin for merchants
- gems for the cash shop
- karma for events
- influence for guilds
- glory for SPvP
- badges of honor for WvW
- 8 different dungeon token types
There is also supply in WvW, skill points become a sort of currency with a few vendors, and mystic coins could be considered a 9th token type. You also have an achievement point count. Some of these are inventory objects, others are just variables attached to your character/account.
Since I complained at length about the need for a LotRO barter wallet, which was implemented years later through the cash shop, I thought I would take stock as GW2 started. WoW and CoX were also noted for their problems with proliferating currency types. Let’s see how ArenaNet handles this.