The megaserver, which is kind of like an underflow map in Guild Wars 2, has been rolled out across the game. I feel like I’ve had enough time with it to take a shot at talking about it, and so does Mrs. Ravious, whose opinion I will convey. We don’t agree.
I like it. With world boss runs and messing around with Orr, things are lively. It feels really fresh, and is hopping just like those first days of a new Living World update. It’s amazing how adding population to that same, old content can really change the feeling of it.
Ultimately, it makes sense, and the thing that makes less sense is really having a server, which now seems good just for creating WvW population imbalances. I find it amazing, disappointing, and ultimately a good thing that Guild Wars 2 is slowly creeping back towards some of the features it ditched in the sequel’s transition from the originator. I hope that the WvW team is considering how their slice of the pie is working in regards to all this. For me Edge of the Mists is my place to go to for so many reasons.
Mrs. Ravious – a more sociable player – hates the megaserver. First off, it has ruined… RUINED the karka farm. Sanctum of Rall was well known for its karka farmers, which had a very good train running through the land of veteran karkas. The glorious day when karka shells were selling for nearly 8 silver each. Now, in Mrs. Ravious’s words, made a tad more PG by yours truly, there’s a lot of riff raff in Southsun Cove.
What rubs salt in her wound is that she feels that the megaserver is not placing her with the people she would like to be with. I personally haven’t noticed, but then I probably woulddn’t as much. She, on the other hand, takes great care with grouping with guildies and her fellow karka farming krewe. To her, the megaserver has messed everything she loved up.
Both of us are right in our opinion. I trust Mrs. Ravious judgment in saying that the megaserver is not finding her people. I just have a blast with anybody, but I can definitely agree that it has a great effect on small, insular communities that may have formed due to server splittage.
Ultimately, I feel like many changes it is good, bad, and possibly necessary for the game’s longevity. Hopefully though ArenaNet can springboard off the megaserver mechanics though to smooth some rough patches over.