Pinball-RPG hybrid. You have a standard RPG story: start from humble beginnings, collect a motley crew of allies, realize your initial foe is part of a scheme to take over the world, save the realm. You have RPG character advancement, whereby you can level up, select new party members, and upgrade them with equipment. The twist is that each map is a pinball table. Instead of standard RPG combat, your characters are pinballs that bash your enemies down. Each character has a special ability and different stat mods, so the knight breaks things and has a shield, while the rogue does more damage from behind and has a dog multi-ball, while the ranger shoots arrows as he passes by enemies and has a bigger multiball of animal companions.
The campaign mode is a few hours of content, so not a lot. As pinball, it is as replayable as your enjoyment of pinball. The achievement checklist suggests the “real game” is playing for gold medals on the arena maps. Those seem to be variations on “complete this map quickly” and “get a high score on this map.” I have only briefly sampled that part of the game.
If you like virtual pinball and character advancement mechanics, this certainly seems to be for you. I enjoy it in small doses, so I’ll check out the arenas gradually.