This week, I will probably reach the end of Cook, Serve, Delicious! It is incredibly engrossing and establishes flow wonderfully. I have now done just about everything you can do in the game, with a few more achievements to go to round it out. I 100%ed the main game and have moved on to Extreme Difficulty new game+.
“This mode is almost impossible. It will likely destroy you.” It really is as difficult as they advertise, what with the big boost in buzz (number of customers) and 0 patience. Getting the “table snacks” upgrade that gives them any patience was a huge boost in Extreme Difficulty. I wondered how one could sanely get the “serve 15,000 customers” achievement when you need fewer than 10,000 to complete the main game. I am, however, really good by now, so I have a buzz well north of 100% and am just about keeping up, which nets you more than 200 customers per day. Around the time I complete the two remaining Extreme Difficulty achievements, I should have that one too. The hard part will be getting a perfect day once I can have six items on my menu. I can almost keep up with 4, and those are probably the 4 easiest. I think I need to intentionally tank one day to get a big buzz penalty, then I should be able to ace it in a time or two.
Oddly, I am well past 10,000 customers and have yet to see a robbery. The security upgrade must really work. To get that last achievement, I will either need to keep pushing in Extreme Mode (ouch) or start a new game, not buying the security upgrade and hoping someone tries to rob me. “Too few robberies” is not a problem I expected to have. Hey, robbers, my restaurant in the main game has about $100,000 lying around because I kept playing long after having bought everything. Take my money, please.
Cook, Serve, Delicious! 2!! is scheduled for next year and available for your Steam wishlist. I hope it lives up to the original; I fear that it will get unnecessary complexity that detracts from its elegance.