Tobold posted about “The Grizzly Bears deck,” which of course reminded me of a Duelist article from 1995. Because you come to this blog for notes on how recent gaming events relate to forgotten gaming history.
The idea is to have some cheap-to-assemble “computer” decks to test your deck against. The variety of them listed in the article give you a range of challenges like you could expect to see in play, although the state of the game has changed a bit since 1995. The two I remembered best were the goldfish and angel decks
The goldfish does nothing, nothing at all. If you cannot beat a deck that does absolutely nothing, quit the game. If you cannot do it in 7-8 turns, fix your deck. (With some exceptions for decks that are doing fancy, slow, safe things.)
The angel decks does nothing for four turns and then gets a free Serra Angel every turn forever. That is your “slow deck” opponent. There are similar decks for defense, weenie hordes, etc.
There is not a lot of point to this post other than to point to history. That is one part “isn’t that neat,” another part that history keeps coming back around. That was an article from 1995 that was mentioned in a Wizards post in 2010, coming up in a variant in 2017. I have several times recommended reading Jessica Mulligan’s archives from Biting the Hand because so many of today’s issues were also yesterday’s issues. We are not just fighting the last war, we are doing so with the strategy that lost the last war.