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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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Partying at the End of the World

Researchers got ahold of the record from the end of beta in ArcheAge and asked whether the usual Prisoner’s Dilemma outcome holds: when the endgame is in sight, you defect rather than cooperate. Short story? “Apparently most folks would be nicer to each other.”

As reported at Reason, a little less than one half of one percent of players committed murder during the last two weeks of play. Leveling and questing fell off. And the longer people stayed, the more social they were.

: Zubon

Retention

The University of Essex is trying to trying to increase student retention. That is where Richard Bartle works, and he notes:

The thing is, all the ways that the document listed to increase retention among new students were straight out of the MMO newbie-retention handbook. A place where people can hang out between teaching events and make friends? Check. Organised groups led by experienced students that you can join? Check. A communication channel for students just like you? Check. A method of finding other people who are interested in the same things you are? Check. Fun tasks for people with different skills working together ? Check. Easy challenges with small rewards to get you into the swing of things? Check.

Remember your gaming insights at work. Games are designed to be more enriching and enjoyable than real life, so why can’t we take the lessons of games to make real life more fun? I currently work in educational assessment, and we are looking ahead to games as teaching and testing tools.

: Zubon

10%, 50%, 90%

How many games do you have nearly completed, but just never got around to finishing because you got bored?

I have a bunch of games dropped in the first 10%, either “crap” or “not my thing.” I have another stack somewhere around 50%, a mix of neat ideas with poor execution, promising starts that went nowhere, and generally games that just stopped being worth the time.

And then there are the 90% games. The ones that needed to have 40 hours of play, so they padded in 10-20. The ones with an unreasonable last level that did not seem worth suffering through. The ones where you really did like the puzzles but they were so similar that after 90, you could not muster the energy to finish the last 10.

After bingeing heavily, I am starting to get burned out on Renowned Explorers at exactly 90% of the way through the achievements. Since each set of 5 expeditions is its own game, you’ve beat the game once you do that once, and you’ve seen all the possible expeditions after you’ve done that a half-dozen times (although probably not all the encounters). So a bit of that is burnout, a bit is having used the captains and crews that interested me the most.

Looking at my other installed Steam games:

  • I still have Borderlands 2 going. I think I still have a DLC campaign there I never played, and a bunch of 90% achievements. You kind of enter a Borderland sequel burned out from killing that same bandit in the previous game.
  • The Talos Principle has many interesting puzzles, some BS puzzles, and so many variations on the same theme that I wonder when I will finish map C. Again, in my usual pattern, I binged heavily, but now I can maybe do one of the puzzles and be all set for a couple of weeks. And there are mutually exclusive game/achievement paths, so how about doing all of them again for slightly different story text that you could just as easily YouTube?

I have a category in my Steam library called “shelved” for those 50% and 90% games that I may get back to someday. Steam Cloud is freeing, in that I feel free to uninstall the game and walk away. If I ever get back to the game, great, but having those kilobytes saved on a distant server is all I need to feel free to do the digital equivalent of house cleaning.

: Zubon

I also have a category for those 10% games called “crap,” so that I do not accidentally reinstall them someday.

Tinker Steampunk Meeples 2

Our dear friend Tesh is launching another Kickstarter for metal Steampunk meeples, this time with the Mad Scientist and the Tinkerer. The detail is nice, like the wrench and dagger on the back of the Tinkerer. I am personally more fond of the Mad Scientist, with his lab coat, goggles, and rumpled hair. I have a friend who wants this look IRL, so maybe I well get them some meeples.

And now: steampunk fairies, too.

I enjoy Tesh’s projects, and I encourage you to check it out. Comments are open if you have a crowdfunding project going or want to note exciting ones you’re supporting. (If the spam filter eats your link, please e-mail me, and I will dig through the filter.)

: Zubon

Renowned Explorers: International Society

From the makers of Reus: REIS!

My usual reaction to roguelikes is, “Well that was some BS.” This one I am really enjoying.

The theme of Renowned Explorers is adventure and discovery, under the banner of lighthearded Victorian imperialism. You are gentleman adventurers, heading to darkest Africa, the voodoo islands of the Caribbean, or mysterious lost lands. It plays tropes of the era straight with a joyful lack of modern sensibilities. Occasionally someone tells you off for plundering their cultural treasures, but mostly you are pacifying the natives, making off with the treasures, and working on a good story to tell upon your return. The artwork feeds into all this.

Like Reus, REIS enjoys sets of three. You have a team of three explorers. You can be aggressive, devious, or friendly. Some situations are better solved with charm, others with fisticuffs. There is a rock-paper-scissors relationship among the three, and some enemies will turn that on you. Continue reading Renowned Explorers: International Society