Ravious and I had the chance to see WildStar pre-release. There were some great people making great systems, props, etc. The game as a whole had a feeling of “let’s throw everything into the mix and hope for emergent gameplay.” And it just shut down permanently. People worked for years, and you know how hard folks work in the game development industry. And at this point, the best I can say is, “I hope it was fun while it lasted.” It wasn’t a lot of fun when I tried it.
A recurring thought I have at work is that it is necessary but not sufficient for our office to do a great job. That, for the system as a whole to succeed, we must succeed, but our success is not enough to carry the rest of the system. We can do great things that immediately get trashed by the next step in the process.
So it goes.