.

Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

.

Rubi Heading To Higher Ground

Just a short note, but longtime friend of Kill Ten Rats, Rubi Bayerm headmistress of Massively, has headed off to ArenaNet! We here at our humble blog are extremely proud of Rubi, and I can honestly think of no one else in the community better suited for heading to the excellent ArenaNet team. Martin Kerstein, ubermenschgemeindemeister of the ArenaNet community team hinted that she might be leading the charge on some social networking, namely Facebook. Good luck to Rubi, and her family!

–Ravious

Virtual Property Lines in the Sand

Today Rock, Paper, Shotgun as an article on ownership of games, especially on the Steam platform. It’s a good one for anybody holding a virtual library of games on the many available platforms. The simple fact is that we [probably] do not own our games. There’s a lot of uncertainty as discussed by a lawyer that commented within the article, but the issue of a EULA creating a license over property is largely untried.

One reason I like MMOs, is I know that I am a guest from the outset. I don’t own anything in the game. It seems to make things clearer, yet the war over virtual items bound by a license as property is becoming ever more prominent. If virtual items were seen as “owned property” the liability of the MMO developer could be on the bankruptcy level. Niche MMO games could cease to exist overnight at the thought of owing someone thousands of dollars because of a server glitch.

Massively commented that in a criminal case the Dutch Supreme Court decided that Runescape virtual items were in fact “goods” which could be stolen. It is very important to note that Runescape was not a party in the criminal case (although they may have submitted an amicus curiae to the court). I am not happy with this ruling. I would have preferred that the Dutch Supreme Court hung their hat on the thieves affecting the use of the license. A license is property, and just like me stealing the seats in your car, if I can affect the enjoyment of your license there can be criminal and civil consequences.

The coming of Diablo 3 is also one of great interest on this front. Whereas with, for example, EVE Online, where one can use money to buy PLEX to sell for ISK to buy a ship, in Diablo 3 I could theoretically buy someone’s sword for straight up cash. It moves the Dutch thought of “time and energy to acquire” equals property and bring its right back to money to acquire equals property. At the very least the Dutch defendants could not have claimed Diablo 3 items had no tangible value. The cash-driven auction house already been dropped as a feature in the Korean release of Diablo 3, apparently.

It will be interesting to see if any game licensers, MMO or otherwise, change their EULA’s and business practices within the Netherlands based on this ruling. Once Diablo 3 launches it could really redraw the lines in the sand as well.

–Ravious

 

[GW2] Unicorn Costumes

I am pretty much done working on the my Guild Wars Hall of Monuments. I am at 35 points, and while I would love 40, I just don’t have the will to grind those last few. Recently, I’ve been going through archives of this and interviews of that. I had the sad task of cleaning out my burgeoning RSS feeds of some of ye ol’ dead blogs. So I’ve been re-thinking much of what has been promised or mentioned in Guild Wars 2 that is far from being the topic du jour. The link that ArenaNet created for players between its two games is one of them.

I love my time in Guild Wars, and I love that ArenaNet thought to honor the players in the sequel. I don’t believe we will be getting any “pay-2-win”-type rewards, but it will be neat stuff. Everybody must want an Orrian baby chicken, right? Yet, the chicken is part of the new hotness. The few items that strongly remind me of the original Guild Wars are the Fellblade, Fiery Dragon Sword, Black Moa, and Black Widow Spider, and a scattering of others are reminiscent of my time there. I know that the Wayward Wand and Ice Breaker are in the original game, but they just don’t hold that this-is-Guild-Wars tone. Continue reading [GW2] Unicorn Costumes

[GW2] The Jotun, That Which Was Lost

There’s a nice new lore article detailing one of the non-player character (NPC) races that appeared in the Guild Wars expansion, The Eye of the North. The jotun are a giant-race, cousins to the ogres. It appears that the giant-races prefer mountains, the ogres getting the Blazeridge Mountains east of Ascalon, while the jotun once held court all throughout the Shiverpeaks. While the story of the ogres is still unknown, the jotun fell in power because of interracial conflict.

Behind the scenes, ArenaNet’s loresmith Ree Soesbee writes that the jotun lore was expanded to show something great that was taken because the jotun race cannibalized itself. They were legendary and possessed the magic and the ability to create huge monuments, possibly before the time of the gods and Bloodstones that brought magic to the races. This leads one to wonder whether the jotun had a hand in the Eye of the North superstructure. Regardless, all that’s left is a mongrel scrap of a race among massive stone monuments without meaning. Continue reading [GW2] The Jotun, That Which Was Lost

[GW2] Year of the Dragon

To rock in the Chinese New Year, ArenaNet has announced that Guild Wars 2 will be released this year. There was much dancing and celebration in the streets. Even though most revelers were celebrating the announcement, they didn’t mind the company of the other Chinese New Year party-goers.

In the blog post, Mike O’Brien then goes on to discuss ArenaNet’s plans for the ongoing beta:

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

Don’t worry, faithful readers. My firstborn is already shipped well on her way to the ArenaNet studios.

There are a couple of interesting points, though. Press are usually involved in MMO betas at some point, but usually this is one of the last phases of beta. What does ArenaNet intend with having awesome, dedicated bloggers and some real journalists in the beta? Normally, I would assume they would be under a non-disclosure agreement, but it would be really cool if ArenaNet kind of said “we’re so amazing, just come play and tell the world.” It could also be that ArenaNet wants possible “reviewers” to have more time to play so the Metacritic crushing reviews happen all the fast upon release.

Which of course leads to the question, when is release? Certainly nothing would be more epic than it launching on the Guild Wars 7th Anniversary. Yet, many times in the past it seems a good idea for MMOs to shut down beta and give the company a couple weeks to add that last bit of polish. This would lead the launch on the edge of summer, during exam time for students, near vacations, etc. Most MMOs will not launch during summer. Then there is this bit of Nostradamus-ish evidence of ArenaNet soccer jerseys possibly signifying June 28, 2012. My personal best guess is September with a wild card bet of April.

–Ravious

[GW2] Just Play, Quests as Hearts

There’s a pretty good thread over at MMORPG.com about The Tao of ArenaNet. It’s a nicely done, if a bit wordy, fan-made response to what the heck ArenaNet is doing. They are doing things different. No more quests is a huge one, yet their essence remains. Walk this way.

Since I am still waiting to play Guild Wars 2 (still, ArenaNet, still), I’ve been playing around my with my old flame, Lord of the Rings Online. It’s a good ol’ vanilla MMO with its own twists like World of Warcraft or Rift (possibly the new Star Wars MMO, which I haven’t played enough to include here). Like a good ol’ MMO, it has quest hubs which branch out to get players exploring the sub-zones. It’s a tried and true formula. Fill a sub-zone with enemies and problems, and then get players a reason to get out there. It’s fun, there’s constant activity, and it’s comfortable. Continue reading [GW2] Just Play, Quests as Hearts

SOPA Kills Ten Rats

This post is going up as huge sites are blacking out in protest against the horribly-created legislation in the U.S. Congress. This post is more than an assent; it is a warning.

As written SOPA (PIPA) could end Kill Ten Rats, and the countless other MMO blogs you enjoy. We create our posts based on copyrighted and trademarked materials. Screenshots, fantasy race names, locations, characters, etc. are all property of someone else. Sure, even with some criticisms most companies are pretty cool with our [fair] use because talking about their games is usually a good thing. Yet given the huge archive we are sporting, all it takes is one corporate suit angered at one post written three years ago to possibly shut Kill Ten Rats down if SOPA would be enacted.

We are firmly against piracy, as evidenced big time by our ridiculous Steam libraries. Yet, such strong legislation must also be made to strongly protect our free speech.  A “strategic lawsuit against public participation” (SLAPP) is already a thing this century, and SOPA would just make it worse.

Please consider writing a respectful, constructive note to your Congressperson or Senator on SOPA (PIPA) or head to the EFF to learn more. Many have feedback forms on their .gov websites making it fairly easy to have your voice heard.

Sincerely,

The Kill Ten Rats crew

[LOTRO] Enedwaith Half Time

I just finished Volume 3, Book 2 of the epic line in Lord of the Rings Online (LOTRO), which means I am over the content hump in the Enedwaith region. I have a few thoughts in no particular order:

I am really digging the really different quest hub designs in Enedwaith. Sure, the chore hub of Maur Tulhau was the low point, but I agree with Vantec that, for at least this hub, chore quests are working as intended.  Echad Dagoras is the first quest hub that branches outward as saved Rangers phase in to the quest hub, while the tribal town of Lhaunuch compresses inward to a culmination of the quest hub in a well-written showdown between the tribesman and Isengard with me as the unbalancer.

My favorite place was the sub-zone of the Mournshaws. It was an overbearing forest at night, but during the day it was relaxed. The dichotomy was pretty well designed. There is no central hub per se, but the Wild Hunt quest chain to seek out the Elder Spirit was pretty good. Turbine has some really good lore expansions sometimes. I quite enjoyed the otherworldliness of the Gloomglens followed with spirit world offerings of the Mournshaws. Continue reading [LOTRO] Enedwaith Half Time

[LOTRO] New In-Store Armors

Lord of the Rings Online (LOTRO) is an MMO with a few gray hairs showing. It’s not dying, fools that think that, but it is an old game that requires a certain agility to stay alive. It appears that in doing so Turbine is going back on their word that they would not sell armor with stats attached. Turbine’s Sapience responded that “[m]any players have given us feedback that there is a sparcity of [lower level] gear on the AH at these levels and they wanted an alternative. We’re trying to accomodate that.”

The Tier 3 versions appear to be on-level somewhere in the level 20-30 range. This isn’t low level armor, this is super low level armor. I tend to think that anything below 50 is definitively “low level” so Tier 3 versions won’t even last players through all the low-levels. So this offering is clearly not “pay to win.” It’s barely “pay to accelerate through much-needed leveling.”

What I am disappointed in is how Turbine handled it. First, they went back on their word. They are allowed to do that, but if they want to seem “not shady” then they should have preemptively issued a statement as to why. Some statement even just repeating what Sapience said above would at least show they weren’t going to slide this in without acknowledging they were crossing a line they had made. Continue reading [LOTRO] New In-Store Armors

[GW2] Ree: Focus on the Enemy

I admit I was a little concerned with the story of Guild Wars 2 within the game. Of the three starting zones we’ve seen, there seems to be absolutely no mention of Zhaitan, the Elder Dragon of Death. This seems very much unlike ArenaNet’s Guild Wars mode of storytelling where the crisis is told early on, such as the dragon-forged destroyers chasing players towards an asura gate. It really wasn’t until late last year at the big conventions did ArenaNet show us “the Enemy” with Sparkfly Fen and the Tequatl the Sunless zone boss. How would our character stories progress from racial issues to Big Bad Zhaitan? How much focus would there be on the villain that had the first Guild Wars 2 trailer dedicated to it?

Continue reading [GW2] Ree: Focus on the Enemy