I was really lucky, in a way, to have forgotten my license on a tequila run because of the bookstore right next to the ABC. As a karmic request to the universe for my lack of dinner margaritas I asked that if it could provide an early stocking of the first Guild Wars novel, Ghosts of Ascalon (for official release July 27). My hopes sank when I did not find it in the new sci-fi/fantasy section. I decided on my way out of the bookstore to pass all the Star Wars, Magic the Gathering, and Dungeons and Dragons novels. The amazing cover art of this book jumped right out at me on the top shelf of that section. With Ghosts of Ascalon in hand, the need for a watermelon margarita evaporated (I found out later the book did not have the same effect on my wife); I had a book to consume!
Ghosts of Ascalon is the first of three planned novels for the Guild Wars universe. The novels are meant to help tie the events between Guild Wars 1 and Guild Wars 2. Ghosts of Ascalon takes place approximately a year before Guild Wars 2. It follows the story of unlikely hero, Dougal Keane, a human with ties to the major human cities and the fallen, ghost-ridden Ascalon City, who leads a racially diverse group of adventurers to Ascalon City to retrieve a powerful artifact, the Claw of the Khan-Ur. The retrieval will ultimately set the tentative peace between the bitter enemies, the humans and charr, we will see in Guild Wars 2.