Guild Wars 2 is two. Two years. I don’t even need to really look at my /age, and honestly I don’t really care. ArenaNet has made a pretty good thing. Not the perfect thing, but Guild Wars 2 is starting to get pretty comfortable. We’re at the point in this relationship where things are a nice burn instead of all hot and firecracker’y, intense and sometimes caustic. Continue reading [GW2] Some Game
Author: Ravious
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.[RR] Shameless Conjecture
One of the big consumers of my writer’s juice has been a project I’ve been working on the for the past few months that is finally moving towards the light. I’ve been creating a line of tabletop RPG supplements mainly aimed at solo players or GM’s that need a bit more guidance.
The first release is UNE – The Universal NPC Emulator – which aims to create, color, and guide the use of NPC’s, non-player characters, in RPG’s. I released it back in 2007 on a whim, but now I’m trying to do things a tad more professionally. UNE has been cleaned up, and is now  heavily supported on the other thing that has been sapping my time.
ConjectureGames.com – this puppy has tons of examples, tutorials, and even previews for upcoming products. For example, it shows how to use UNE to create an adventure or create a villain with weaknesses.
Anyway, all the Conjecture Games products will be pay-what-you-want, and I am perfectly happy with the payment of $0.00. I just hope that they are useful to somebody in this niche hobby. BOLD is the next product, and is hopefully slated for September. It is the Book of Legend and Deeds and aims to create player histories, define downtime events, and even create a dramatic skeleton-frame for adventures.
–Ravious
Writer’s Juice
There’s some bit of finite energy required by blogging. Unfortunately, it is the same juice used to write elsewhere, whether it be at work or in other arenas. I find that if I am active in say a G+ community or a forum, I write less elsewhere. If I write up a solo RPG session, I write less elsewhere. Note that this is not a function of time. It’s more like a function of will.
There’s so much to write about too. The Guild Wars 2 community seems frustrated with ArenaNet’s communication, but then my mid-season view of the Living World story is aces. Windborne got a small update. Chuubo’s Marvelous Wish-Granting Engine just got released in beautiful PDF form. I roleplay with my young daughters every other weekend or so as well, which has opened my eyes to a whole new world.
Then, I also live less than half-hour’s drive from Ferguson. So, I got that going for me.
As always, Zubon and other blogger around the ‘sphere are doing fantastic work. I just felt like I needed to write a note that was like “I’m still here in some form.†I am hoping now that school is started, and things are getting regularly scheduled, I too will find time to manage my juice.
–Ravious
[GW2] An Energizing Balance
The third installment of Guild Wars 2’s second season of the Living World has finally rebooted my love and energy for the MMO. I liked the first two episodes, including the new zone and story instances, but I didn’t feel that drive. Now, I feel like season 2 has become a full expansion of the game. All it took was a backpiece, a trip far from Dry Top, and balance. Continue reading [GW2] An Energizing Balance
[GW2] Entangled Upwards
Episode 2 of Guild War 2’s Season 2 (that’s a lot of 2’s) feels like rising action, a flashback, and also foreshadowing. Episode 1 was an easily-digestible story in the desert as we figured out who sabotaged the Zephyrites. Episode 2 starts adding a bit more complexity to the story. There’s good and bad, but it’s clear (especially from the teaser for Episode 3) that the picture frame is expanding. Spoilers herein.
Scarlet’s Legacy
Entanglement starts off where Episode 1 left off: with Scarlet. Or rather, with Scarlet’s memory and effects. At the end of Episode 1 we left Taimi in Scarlet’s old holdout to catalogue and research Scarlet’s early workings. Episode 2 sends us scrambling back at the request of Braham because Mordremoth’s (the plant dragon’s) vines have overtaken the town of Prosperity killing virtually everybody off but the bartender. Drooburt couldn’t get away in time because he was overladen with “donations†(read: death weights) of the players. Continue reading [GW2] Entangled Upwards
[GW2] Entangled Thoughts
Episode 2 of Guild Wars 2’s Season 2 came out earlier this week. They at least tripled the size of the new zone, Dry Top. There are a handful of new story instances, and there are two new weapon sets. Everything once again feels very tight and polished. The world has changed in bits. The world has expanded in others. All-in-all, ArenaNet’s sophomore production is going great.
Topping Off Dry Top
I haven’t really commented on the design of the new zone Dry Top. I don’t mean the fantastic art design, which is fantastic. The canyon that I saw near the new Uplands sub-zone is amazing. It looks artistic and real at the same time. Mostly it just looks impressive, and I feel trapped in it. The canyon leads to the first hints of the Maguuma Jungle, by way of Dry Top, and then south of that it turns back to windswept desert. There is also a secret place I’ll discuss next week. No, as usual, the ArenaNet map squad has done brilliant work. Continue reading [GW2] Entangled Thoughts
[GW2] Gates of Maguuma Story and Writing
Hitherby Spoilers
There are 3+ new story instances in Gates of Maguuma, the most recent update and the start of Season 2 for Guild Wars 2. They are repeatable in that players can always go back to that instance through the new story journal. They also tell the story of how you, the hero, and all the NPC notables travel west to Dry Top.
I need to start with Bhagpuss’s thoughts on the Gates of Maguuma’s story instances:
The plotting now seems to sit somewhere around journeyman comic-book level (that’s a good thing) with the dramatics hitting a solid soap-opera groove (so’s that). No pretensions to be anything more than hokum but at least now it’s competent, professional hokum.
I disagree, and then I agree. His statement infuriates me, but at the same time I think it’s good. One can never tell with a crazy cat. Continue reading [GW2] Gates of Maguuma Story and Writing
[RR] Atomic Robo RPG Review
Atomic Robo is a great comic, and it has become a great tabletop RPG, Atomic Robo RPG (“ARRPG”). While the book has been in digital form for a few months, the book is just coming off the dead-tree presses. Early reviews seem to point that not only is it a perfect embodiment of the Atomic Robo setting, but it also is one of the best versions of the FATE system.
Drawn to Rules
One of the highlights to owning this book is how much time was taking in using the Atomic Robo comic to explain RPG rules. I’ll let the book itself do the talking:
There are lots of ways to learn, and adding a slightly more visual style by using the source material was just a fantastic move. I’m a FATE veteran, and even I appreciated all the comics that crossed the line in to RPG mechanics. Continue reading [RR] Atomic Robo RPG Review
[GW2] Season 2 Beginnings
After what feels like a too-long break, Guild Wars 2 is back in the swing of things with Season 2 of their Living Story. Mrs. Ravious and I were excited, but in a calm, metered manner. It’s amazing how when the pressure of that 2-week window abated to become permanent content, we’ve decided to take consumption of the content at a more metered pace.
This is a good and healthy thing, in my opinion. It makes Guild Wars 2 feel more friendly in my library of never-ending content. I feel Jeromai is taking his time as well. I feel this is healthy for the continuing life of the game. Get people to drop by, the hardcore will always be around, and make something even more sustaintable.
[RR] Ficklejuice
I came back from vacation to my two play-by-post campaigns I was at the time playing before I left. I gave fair notice to all participants I would be gone, of course. When I came back only one was still running. The one that didn’t need a gamemaster (“GMâ€). The other one, well the GM decided he’d got in over his head, and he just wasn’t going to be producing a quality game. So the plug was pulled.
I am incredibly jealous of those gaming group that have had decades long campaigns. I’ve found in my gaming groups that was rarely the case. The current top games, Pathfinder and I guess Dungeons and Dragons, are swinging the pendulum further away by having drop-in type campaigns run at the local game shops. It’s a great idea to get people playing together, but I think it’s also indicative of the fickleness I’ve found in this hobby. Continue reading [RR] Ficklejuice
