Once a MMO embarks upon the “new expansion, gear reset, more love for raiders†road, the danger is that the game becomes so linear and focused on the end game that players new to the game may feel they can never catch up — and that even if they have the desire, the largely unpopulated lands between them and the bulk of the playerbase could be very discouraging.
— Tipa
Author: Zubon
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Pre-Order Incentives
The Rise of Isengard will be available for Turbine Points sometime, so as a lifetimer, I can just wait and get it for free. They are encouraging you not to do that with pre-order incentives including a pocket item that gives +25% xp on monster kills. They are also heaping on variations on a small set of cosmetics. If you are not a subscriber, the “Legendary Edition” is a pretty nice deal, coming with quest packs for the Trollshaws, Eregion, Moria, Lothlorien, and Mirkwood. That is just short of getting all three expansions for $50, plus $10 worth of Turbine points and all the cosmetic candy. Player-compiled Q&A here.
A +25% item seems pretty big to me. It works up to level 65, so for every character you make until they reach expansion pack levels.
: Zubon
What Sells
Spinks, the 8th-best blogger on the internet, was kind enough to link to Destructoid’s list of games announced for E3 2011. As I type this (there may be updates), there are 14 games that are not sequels, remakes, or tie-ins to previously exploited intellectual properties. That is from a list of 80 games. This is followed by a list of rumored but unconfirmed games, weighing in at 9 new properties of 32 games.
I would list the new games after the break, but it feels rude to re-print part of their list. Instead, I will link to a non-sequel tie-in, Gotham City Impostors, a Batman-themed FPS with the unusual premise of playing folks dressed up as Batman or the Joker. I hereby rate this as sufficiently amusing. As far as I know, the Walking Dead game on the “rumored” list is the first video game exploitation of that property, although I am not sure how much is left to be said in zombie survival gameplay.
The fact that I commented on two tie-ins rather than talking about the new games probably demonstrates why there are so many tie-ins and sequels rather than new properties.
: Zubon
Issue 20.5
City of Heroes has added an update between updates. They are really building up that endgame, adding more trials and toys to the Incarnate system. If you are an Achiever, there is an increasing amount there for you, including Incarnate-only cosmetic armor with huge, glowing shoulderpads to provoke WoW-player envy.
But I would instead like to highlight one of the best quality of life improvements ever: AE buffing. CoX has four support sets with two castable shields (Cold Domination, Force Fields, Sonic Resonance, and Thermal Radiation) and then the pair of Kinetics buffs. You could spend a LOT of your time buffing and re-buffing, and I did in my day. Now you can hit two buttons and buff the team (plus any innocent bystanders). Note that this gives Kinetics an AE CC-breaker with Increase Density, moving that power from “marginal in many builds” to “omg!”
: Zubon
Borrowed Memories of Raiding
I have found the solution. If you have been following our series on what is wrong with your primate brain, you already know that the brain does not record and re-play memories so much as keep a sketch and then reconstruct them each time. Human brains are known to insert untrue things. And, here is where we get the solution, our brains will incorporate vivid imagery and not realize that the relevant “memories” never happened to us.
Here is the other half of the solution: some game developers make really awesome trailers, and some players make really awesome gameplay videos. MMO gameplay has a really lousy rate of fun per hour spent, except when you are in the mood for grinding and repetition, so why don’t we get a few really good videos of people playing, perhaps with some voiceover work about how fun it is, and then watch those a few times instead of playing? Fast forward a few weeks, and you will have opinions about how much you enjoyed that game you never played. It is like the sci fi stories about recording sensory experience and playing it back on some sort of experience machine, except that your brain will merrily mock up the whole process for you!
Granted, the economics do not quite work out, as we all get enough enjoyment from the trailer without actually buying the game, but we will work on that problem next. Also, my great respect to the many who figured this out ahead of me, hallucinating quite devout opinions about games while they are still in development. I think we can all appreciate the amount of love and hatred already inspired by Guild Wars 2, Star Wars: The Old Republic, and Dawn.
: Zubon
Congressional Hearing Tomorrow on Making it a Federal Felony to Swear in Barrens Chat
Details here. The proposed increased penalties for goldsellers would have a 20-year prison maximum, although that is per incident. The penalty for reading this post from your work computer would cap at 3 years in federal prison.
: Zubon
Measuring Non-Playing
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I mentioned the LotRO character log, and one of its unexpected uses is becoming aware of one when is really not interested in playing. Hmm, 20 days between quest completions. Based on past performance, I expect to be off MMOs until the fall.
: Zubon
When does Guild Wars 2 launch?
Steampunk Superheroics
Don’t we all support the City of Heroes microtransactions model? They sell “booster packs” of themed costume pieces. The only item of dispute is that they usually include a power that ranges from trivial to pretty cool, and people sometimes object to needing to pay for a pretty cool power.
The latest pack is Steampunk, and the trailer is great fun. At least, I am amused by steampunk antics. When goths discover brown!
: Zubon
Reflecting on Outcomes
We frequently pick what to do in-game based on the rewards available rather than on what would be most fun. Stumbling on Happiness suggests that this might not be a horrible idea in terms of remembered enjoyment.
The two things you remember most about an experience are the most extreme event and the last one. Take the biggest emotional peak or trough, take your last thoughts, and those will stick with you long after the details have faded. If the best part of a movie is the ending, you will likely remember it fondly, even if an inventory of the moments finds it lacking.
This suggests the game design wisdom of giving out candy at the end of every quest/dungeon. If the experience ends with your receiving a shiny, you will remember it more fondly. (This also argues against making looting take less time, because you want the player to dwell on that shiny moment at the end.) This is an evolutionarily powerful meme that designers do not even need to pursue intentionally; all things being equal, games that give out candy at the end of each unit will be more popular just because human brains place emotional weight on that.
This also suggests the game design folly of risking disappointment. When faced with a loot slot machine, human brains will tend to value the high of winning more than the expected value suggests, but you are still having quite a few people end the dungeon with disappointment. Maybe they will take the boss kill as “ending on a high note,” or they will be happy for the loot roll winner, but that loot roll at the end will not be a high note for most. This suggests the rise of tokenization as a strong meme, because everyone gets a unit of candy.
It should also suggest that the common model of wiping on bosses for days/weeks before passing them is a horrible design. Multiple tries in a night could still mean ending on a win (high note), but every night that ends in a wipe is a raid full of disappointed people, except for those who take solace in “we’re making good progress.” Perhaps this falls under the loot slot machine principle, whereby the occasional wins are valued more than the frequent losses.
: Zubon
Living in the Sci Fi Future, Part VI
Google Lobbies Nevada To Allow Self-Driving Cars
The autonomous driving function has been tested on California freeways. I worked in traffic safety for years, and these cars are what I said were about the only way to reach the “0 fatality” vision/goal that so many of our sibling offices had. I keep citing Rainbows End as the clearest vision of our technological near-future, and Sebastian Thrun’s quote at the end is a feature of the book.
: Zubon
via MR