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More Guild Polyamory

Is any game in the 2011 MMO crop going to break guild serial monogamy? A Tale in the Desert launched with the ability to join multiple guilds in 2003, and guild membership there meant a LOT more than just a chat channel and a tabard. 8 years later, games whose launch parties have larger catering budgets than the entire development of ATitD, and we still have games that are having trouble getting as far as alliance chat? Surely in this age of social media, someone in MMO land must have noticed that even we the introverts engage multiple social groups.

I have nothing meaningful to add to my post from almost two years ago. I am just perplexed that the situation has not changed at all, zero progress, not even an experiment.

: Zubon

Read the Wiki, Follow the Guide

Foray’s third condition for combinability is clarity of the knowledge shared. We communicate instructions about cooking in recipe form for a reason: by listing ingredients and ordering instructions in steps, a recipe is clearer than a purely narrative description of how to cook a dish. A rambling description might have the same informational content as a recipe, but the form of a recipe is clearer. As a result, once any field of endeavor acquires something like a recipe–a set of instructions for an activity, separable from the activity itself–it can circulate much more effectively among people who can understand it.
— Clay Shirky, Cognitive Surplus

: Zubon

Nice Dagger

Long-time readers have seen several versions of my dissatisfaction with LotRO’s epic chain, in which you mostly provide support for the heroes of the story of Shadows of Angmarâ„¢. This is not the main cast of The Lord of the Rings, rather the local cast developed for the game, and you (pay to) play their supporting cast.

This weekend, the kin fielded a group to help someone run the last mission of Volume I. Yes, there is a buff to let you solo everything now, but it is an escort mission. You are familiar with how escort missions translate into suicidal NPCs, and LotRO players realize that Sara Oakheart is the central menace of Shadows of Angmarâ„¢ after the second or third time you escort her through certain doom. (You think I’m kidding.) So we fielded a group to support our friend who was supporting the NPC.

Jump to the very end of the quest. There we are, surrounding the redeemed elf as she confronts the Big Bad. It is not quite a cut scene; you lose control of your character and the camera, but it is still happening right there in front of your characters. It is odd to watch your characters just watching it happen. The villain has her at his mercy, taunting her as he lingers over the deathblow. “Wow, guys, think we should do something? She looks like she’s in trouble. If only our characters cared enough to help her out.”

And then, my apologies if this is a shocking spoiler, the good guys win. She pulls out a dagger and stabs the Big Bad through the chest: one-shot on a 150,000 hit point archnemesis. Maybe that was a devastating critical, but if she is carrying around a weapon that can deal 150,000 damage, why are we here? Why didn’t she use that earlier on the 20,000 hit point enemies? She was just sloughing for the entire epic chain!

: Zubon

Minecraft and Warcraft

I am out of town today, so let me refer you to Tesh’s post about playing online with his daughter, “How Minecraft Ruined World of Warcraft“:

She then asked if we could go catch fish in the canals, and when she made my Dwarf jump into the canal, she saw the crabs and naturally wanted to go grab them. Since we didn’t have the fishing skill or a quest to gather crabs, again, we couldn’t do much more than swim around and wish.

She lost interest in the town until she happened to notice an apple tree.

Ah, to see things come full circle. She got excited and wanted to pick the apples. She is truly her father’s daughter, a quirk which is quite heartwarming. When I told her she couldn’t pick the apples, she got quiet for a while. She then announced that she wanted to play Minecraft.

: Zubon

Anvilicious

The annual Yule festival is going in Middle-earth, and you know that Turbine does seasonal events well. Little will match the Haunted Burrow, but they have added a small zone for this year, in addition to returning events. It is a festival town with a bit of wintery wilderness. The G.L.O.B.E. theatre is the item not to be missed.

The event quests include a class warfare side story. The resort town is served by an unhappy underclass. You can shoo beggars and/or give them coins. To my mind, it is too blatantly emotionally manipulative to be effective. Even if it were, game mechanics mean that you cannot have a meaningful effect; you cannot make the lot of the poor worse or better, so whatever you do is meaningless flavor text. There is a hidden deed that tracks how often you donate, but you will never be able to bring the beggars out of poverty. Do what you like, and do not pretend you are a good/bad person for clicking effects that end when you close the text box. (See the guide for the one quest where you cannot get both titles.)

Kingdom of Loathing does have trackers in its holiday events that affect what happens, meaning it has more dynamic and meaningful holiday events than any MMO. Put that in your pipe and smoke it, Santa.

: Zubon

PUG Life

…the Ultimatum Game has been tried in a variety of different cultures, and it turns out that selfishness and market forces are indeed correlated. The surprise is that they are correlated in the opposite way you might expect. Markets support generous interactions with strangers rather than undermining them. What this means is that the less integrated market transactions are in a given society, the less generous its members will be to one another in anonymous interactions.

Far from being incompatible with communal sharing, exposure to market logic actually increases our willingness to transact generously with strangers, in part because that’s how markets work. When I am selling something, the economic nature of the transaction actually erodes my interest in how (or whether) I know the buyer. The market acquaints people with the utility of making transactions with people you don’t know and with the idea, however implicit, that those transactions are an appropriate way of interacting with strangers.
— Clay Shirky, Cognitive Surplus

PvE MMOs, like markets, teach us to value strangers. Even if you think they are tremendous idiots, they are potentially of value to you. They stock the auction house and buy your stuff. They fill out your groups and rarely do so badly that they cause a wipe. You may have had quite a few random dungeon groups where you won without speaking to some of your teammates. It is hard to prey upon strangers, easy to coordinate with them, hard to suffer much at their hands, and very easy to squelch them if they are problematic. Putting your virtual life in strangers’ hands is just something you do on a daily basis. Jerks are notable rather than the assumed default. The closest we get to “nature, red in tooth and claw” is when many people want to click on the same thing at once.

Plato’s Republic is introduced as an argument against the view that justice is helping your friends and hurting your enemies. Markets (and MMOs) have done more for that view than philosopher-kings ever have, promoting a cosmopolitan perspective that strangers are more likely to be potential partners than threats. Once you are used to the view that you trade value for value, and there is no transaction to be had unless you both value trading/working together over what you can do separately, every transaction is a likely mutually beneficial one (otherwise you would not do it). There are MMOs where you kill anyone who is not obviously part of your alliance, but most of us are self-conditioning to view strangers as neutral-at-worst rather than neutral-at-best.

: Zubon

Self-Selection; Niche

This “go public to find people who think like you” strategy has created an unprecedented increase in the amount of material that is available to the public but not intended for the public — its creators are looking not to reach some generic audience but rather to communicate with their soul mates, often within a sense of shared cultural norms that differ from those of the outside world.
— Clay Shirky, Cognitive Surplus

WoW-blogging is very popular. Our biggest hits lately come from Guild Wars 2 news and exclusives. Meta-MMO blogging has a much smaller target audience of interested parties. Anyone can read it, just like anyone can read your Twilight/Haruhi Suzumiya crossover fanfics, but that is just a device to find the receptive population.

: Zubon

Metaphor Breakdown

I went to a theme park recently. Yes, it had nice polish and scripted events, but you could consume all the content in a hardcore day or two, even with the lines they had around the ride spawns to stretch it out. Lots of downtime. They add like one or two new rides per year, so I probably won’t resubscribe unless I feel like grinding that rollercoaster.

There was a literal line on the ground guiding you around the park, mindlessly from ride to ride, and almost all the rides were non-interactive, just watching it happen. The most meaningful decision I made was which seat to pick; it does not even matter if you ignored the line and rode the rides in any order. I appreciated that lack of gating, but most rides had forced grouping. I initially resented the randomized player-matching system for those groups, but I never had PUG problems.

The business model was unfortunate. There was no client to download, just a short-term subscription, but everything beyond the rides and bathrooms was part of the cash shop, including all the mini-games and (get this) all the loot, although it was mostly cosmetic gear. Even basic food was in the cash shop, and there were literal vending machines for energy potions.

I went to complain about that on the boards, but I could not find the log in.

: Zubon

Red Shirt Guy

People who care passionately about something that seems unimportant to the rest of us are easy to mock. The satirical publication The Onion sometimes runs pieces by a nerdy know-it-all named Larry Groznic, who defends sacred works of geek culture. The headlines alone read like a compendium of obsessions: “When You Are Ready To Have a Serious Conversation About Green Lantern, You Have My E-Mail Address“; “I Appreciate The Muppets On A Much Deeper Level Than You“; “Now More Than Ever, Humanity Needs My Back to the Future Fan Fiction.” Part of the joke is that the internal concerns of any particular community appear picayune to the outside eye; but to be a member of a community of shared interests is to care, deeply and in detail, about things the general public doesn’t spend much time thinking about. If you want to see this effect in action sans Larry Groznic, go to a newsstand and buy a magazine on a subject you care nothing about. If you read Vogue, get Guns and Ammo; if you read Golf Digest, pick up Tiger Beat; and as you read, imagine what someone who liked that magazine would think about your interests.
— Clay Shirky, Cognitive Surplus

: Zubon