.

Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

.

Adaptation

High self-monitors are social chameleons. They ask themselves, “Who does this situation call for me to be?” Low self-monitors have a more fixed self-image, instead asking, “How can I be myself in this situation?” Low-self monitors are prone to see high self-monitors as two-faced and inconsistent, while high self-monitors may see low self-monitors as social incompetents. You probably know some people who could get along just as well in a biker bar as at high tea, and then others who are very good in their comfort zone but completely inappropriate outside it.

I found myself thinking of this in a gaming context based on how people adapt to their circumstances. Loosely, “how can I play my character in this situation?” versus “what does this situation call for?” I think we all want players to display some adaptability, but the range of what you think is reasonable for a game to demand probably varies in a way similar to degrees of self-monitoring. People with lots of alts are generally displaying more adaptability, but people with three alts of the same class (“Alice runs dungeons, Bob is my crafter, and Cindy PvPs”) are adapting on a different scale than someone who feels comfortable respecing the one character four times in a night.
Continue reading Adaptation

[GW2] Weekend WvW: Demoralized Populations

For Isle of Janthir (NA Silver), this is one of the three weeks of Season One when we are not pitted against the Big Two of Fort Aspenwood or Stormbluff Isle. We are, however, again pitted against #3 (Yak’s Bend) and doing so with a population that has been beaten down by pre-season transfers and guaranteed losses.

All three of our relatively easy weeks pit us against North Shiverpeaks. This is potentially one of the more interesting competitions in NA Silver because we are unarguably the #8 and #9 servers in the league, but it remains an open question which is #9. Continue reading [GW2] Weekend WvW: Demoralized Populations

[GW2] Grinding WvW

I have 4 achievements left to get for the first season of WvW before I get that shiny key of who-knows-what. So far it has been generally easy. Jumping puzzles, a mad karma train with Blackgate, and the usual killings have led to a lot of play and the achievements.

Now I’m onto 3 more easy ones that require a tad more focus to complete. I went about halfway through Ruins achievement just with “normal” play. Repairs too… got about halfway, but I admit I did focus a little when I saw a damaged gate or wall. Finally supply camps too got about halfway in normal Tier 1 play. I will probably finish all three before the week is out.

My final achievement is the one that worries me a bit. I basically have three options: 225 yaks, 225 sentry point captures, or 50 WvW ranks. Now I read and read on how I should be able to complete 50 WvW ranks in a mere weekend. Yet, here I am with most of the WvW season’s achievements under my belt, and I’ve only achieved 20 ranks. I just don’t seem to be getting them that fast, and to me it doesn’t feel like a “sure thing”. Continue reading [GW2] Grinding WvW

[GW2] Chamber of Nightmares Thanks and Bug Report

Logan Thackeray is one of the potential end boss fights in the Chamber of Nightmares mini-dungeon. This single factor may make this one of the most popular updates in GW2 history. In my guild, Logan’s popularity polls around that of Rurik, so the chance to kill him is celebrated.

Logan is, however, a decent opponent, rather than being completely useless, and I do not recall him whining at all. This makes it entirely too obvious that it is a hallucination.

: Zubon

[GW2] A Taste of the Poison Paradise

Last night facing The Nightmares Within update was rough. At first I gleefully skipped in to the toxic tower with Mrs. Ravious, the inside of which is a mini-zone akin to the Queen’s Pavilion. I crossed the threshold from the safe area and “wham” I was dropped like a sack of flour. Now wait a minute, I’m a celestial/berserker well necro… I don’t die easily. Yet there I was facing floor.

Guild Wars 1 players of yore have been comparing the inside of dark tower in Kessex Hills to open world versions of the famed Underworld and Fissure of Woe instances. They are tough. There are loads of elite enemies with all sorts of condition hate. There are mines that can kill any ‘zerk in a single hit. There are twists and turns, and there’s an environmental poison to make sure players don’t hole up. It is a nightmare.

My knee jerk reaction was frustration. It felt like a zerg was necessary for playing the content. However, this puzzle of a zone was simply too complex for a zerg used to such challenges as Scarlet’s Invasions or the graveyard run of Queen’s Pavilion. Nope, there were dead bodies everywhere. Once in a while I would get lucky with a zerg that had enough force and self-awareness (rez’ing) to bash through easily. Still, it was a challenge. Continue reading [GW2] A Taste of the Poison Paradise

[GW2] Crowd Control in the Tower of Nightmares

The interior of the Tower of Nightmares has periodic group events. These collect players into groups, which is necessary because trying to run through solo is nigh unto suicide.

There is a group event at the entrance. This groups up people like in the tutorial. The event ends, and a small zerg descends upon the maze. Halfway through, a champion awaits, and dispersed players unite to defeat it. Thus gathered, they proceed to the second section, now able to safely proceed as a group rather than dying in a thin line. And so on.

This is good design. It organically groups people without their even noticing it’s happening. It promotes and rewards doing the right thing to succeed.

: Zubon

We led a guild group through the tower a few times to help people unlock the travel points. I had a chant of “If you run ahead, you will die alone. Don’t stop to rez those people or you will die too.” We would built up a large enough group behind us to stop and rez the people who still charged ahead into the mass of death.

Games Under November Rain

Been a busy October, and Zubon’s been keeping the fort down well enough. I am grateful that he has such insight on WvW in Guild Wars 2 because I just can’t get in to it. I’ve still been playing a lot of Guild Wars 2 and other games. Carry on, wayward sons and daughters.

Time to Kill

While I am not as tapas-oriented as Syp in my gaming, I do enjoy having small, different bites. I’ve found the number one, absolute top dog reason I won’t bite a game I enjoy is the time to load coupled with time to play.

Looking at my yearly main course, Guild Wars 2 loads up very quickly (except in Lion’s Arch), and I can jump to just about anywhere I want to play in seconds. The only place this doesn’t occur is WvW, which I don’t play. If I want to WvW, I want to WvW. I don’t want to pass the time when it’s the BBQ of enemies I want in that crazy format. Hopefully early next year it will be much different with the WvW overflow map.

The only other MMO I jump in to right now is The Secret World, which has a fairly quick time to load and play. It’s been a lot faster since I found the death express waypoint system XXX LINK. The MMO I want to play is Lord of the Rings Online, but it feels like it takes so long to load. I’ve heard that it might be fixed… something to do with skirmish caching? I don’t know. I know I wouldn’t mind logging in for a few KTR quests and Middle Earth narrative. Continue reading Games Under November Rain

Nightmare Fuel

This is the Halloween unlimited harvesting tool in GW2. It is a jack-in-the-box clown with a scythe. I picked one up just after they became available and equipped it on the latest character I have been leveling. I didn’t think that one through. I don’t think I even watched a video of the animation.

A week later I had a nightmare involving a seven-foot-tall Joker with a scythe. Reading about New 52 Joker couldn’t have helped that.

Fast-forward to the latest Living World content, released while that scythe is for sale. Groups of 4-5 toxic seedling harvest nodes appear together. They tend to sprout up near the Living World events, so picture the 40-person zergs that swarm those the first night. 5 or 6 people in the event zerg have the jack-in-the-box. In less than a minute, thirty scythe clowns pop out of nowhere to harvest. Listen to that wheezing laugh again, and imagine dozens of them, slightly offset and overlapping, repeating the whole time.

Emergent behavior: creating quality Halloween creepiness.

: Zubon