My first GW2 level 80 is an elementalist, and my current trait build is based around Elemental Attunement. This embraces the dissociative identity disorder that is the elementalist class: this character does not take a role, instead cycling through them as fast as skills recharge. If the point of my class is trying to use 16 skills plus 4 different auto-attacks as efficiently as possible, darn it, I am going to cycle attunements madly. Continue reading [GW2] Fountain of Boons
Category: Guild Wars 2
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.Work in Progress
More than other games, MMO experiences have a time stamp because the game itself changes and our experiences with the “same” piece of content might be radically different.
This is especially true in the early days. Yesterday’s dungeon discussion had some sharply divided experiences, and those could be caused by class, gear, strategy, or the dungeon’s having been updated a half-dozen times in a month. I finally tried WoW so I could see how the zones looked before the Cataclysm revamp only to find that the veterans’ experiences were radically different due to other changes that had accumulated over the years. My trip through Guild Wars: Prophecies included heroes, lots of elite skills, and PvE skills, which changed everything even if none of the Prophecies content had changed.
As a LotRO player, I recall approaches to Moria boss fights that went from “standard practice” to “exploits we patched away.” Sometimes you need the good bugs to get past the bad bugs. Some grognards talk about how hard X was during their day, and some of them did Y while it was easier, broken, bugged, etc.
The population shift is also a big change over time. The original wave of Warhammer Online players experienced public events 1.0 as intended, but as early as a month later many zones were ghost towns and you never saw the last event phases. In September 2012, players bemoaned that the Guild Wars 2 economy was broken because scraps of jute were very expensive. Come September 2014, players may bemoan that the Guild Wars 2 economy is broken because craps of jute were almost worthless. It seems to be a rare event for a game to maintain a steady population spread rather than having huge clumps at the top and bottom levels.
“Trammel” and “NGE” are extreme cases you need not mention. Everyone knows to distinguish between before and after those chasms.
: Zubon
[GW2] Arah
This weekend, I played The Ruined City of Arah in story mode. This is GW2’s final dungeon, where you and the reunited Destiny’s Edge fight Zhaitan itself. It is probably the worst instance I have ever run, second only to the collective, multi-hour pain of the City of Heroes Shadow Shard task forces that spanned entire zones. The two big problems I see are balance and boredom.
Continue reading [GW2] Arah
[GW2] Wish List
Elisabeth at Massively was posted her Guild Wars 2 wishlist just as I was drafting mine. I am always surprised that we seem to share much of the same wavelength with the Guild Wars 2 pulse, and yet, great minds and all that. I too have a wishlist of things I would love to see come to Guild Wars 2. Continue reading [GW2] Wish List
[GW2] High-Sodium Minipet Packs
I’ve dropped a bit of extra money on Guild Wars 2 for character slots and bank slots. I haven’t really needed any of that yet, but I also felt like ArenaNet earned more support from me. I was having a grand ol’ time. When gems were much cheaper on the exchange, or when I had some extra gems left over, I bought mini packs from the gem store. I wanted to collect a complete set, which was one of my accomplished goals in Guild Wars 1. I set out to do so at the cost of having worse gear, worse crafting, etc. and only now do I finally understand the minipet collection game. In the spirit of a unique college friend, boy, do I feel salty. Continue reading [GW2] High-Sodium Minipet Packs
[GW2] Weekend Resonance
These are my tales and thoughts from the weekend of playing Guild Wars 2. Everything from the achiever drive to possibly new content to momentum in the end game is on the butcher’s block.
100%
My immediate goal is to get 100% world completion on a single character. I am a zone or so over halfway. Not only do I eventually (years) want to get a legendary, but since my main character has the most momentum, this is a great time to get that achievement completed.
Last night on my level 80, I completed the charr starter zone Plains of Ashford. Never did it feel like a waste of time to check off some achievement that the achiever portion of my brain told me I had to, or it would itch. I was getting materials for future crafting, which would help alts rocket up to higher levels. I was completing my daily, which netted me a mystic coin and a repair canister. Every dozen kills would net me an item around my level. Each event was giving me a silver and some change. Sure, this was not going to net me as much gold as running Orr for the same amount of time, but I was not making some copper per hour pittance either. Continue reading [GW2] Weekend Resonance
Quote of the Day
A lament I’ve often heard over the past few years from MMO vets of the early generation of titles is that people don’t talk to each other in game any more. They say that with a sorrowful tone, recounting days when MMOs had such slow, gradual gameplay that they were often a colorful overlay for a chat window. People talked more back then. They bonded more. Communities meant more. Now? Now it’s just a bunch of helter-skelter madmen running amok with no interest in any social connections.
Pardon me, but that’s a load of horse apples.
When I talked to a stranger in the open world in a conventional MMO, that was breaking the ice. When I talk to a stranger in Guild Wars 2, we have already communicated plenty through interacting gameplay. Further verbal communication just reinforces our prior non-verbal communication. A subtle difference that changes things in drastic ways.
–Ravious
[GW2] Escaped Inquest Necromancer
Asuran Peacemaker forces are searching for a small medium at large.
: Zubon
It’s such an obvious joke that it must be somewhere in-game. I have not found it yet.
[GW2] Quiet Places
I think more and more players are beginning to find rhythm with Guild Wars 2. This means that launch concurrency is dropping, but that is not necessarily a bad thing. In fact it’s quite good.
Last night I was in the Straits of Devastation with a friend that was helping me explore the zone. We picked up another player along the way who enjoyed hanging out with us along the southern and western skill points. With launch concurrency it would’ve been hot-pocket zergs at every skill point and event cluster. Instead it was a really challenging and fun zone.
We found a champion risen pirate. Champions are built for around five players to take down. We were three. It was an epic boss fight. The elementalist trying to support and take down adds. The engineer going through tons of kits trying to bat out flames, whether that was adds, player’s downed, or an uncontrolled champion. I kept as much pressure on the champion as I could with my condition-based necromancer, juggling between champion control and bleeds as best as I could while playing peek-a-boo around the corner. At the least moment when it was clearly going to be down to the wire a charr warrior leaps in and helps us pummel the boss to the ground. This could not have happened with a hot-pocket zerg where the champion risen pirate would become ashes in a few seconds. Continue reading [GW2] Quiet Places
Dear Bookah
I threw my arms wide and the lab’s defenses deactivated before me, making this rough place for science. I transferred my belongings from the college at Rata Sum and tried to live here instead. It was steamy at night and the jungle cries bounced through my force windows. To gain infinite renown, I must first venture even deeper into Metrica, where the interfering signals are blocked altogether. Only then will I understand them, when I stand in the heart of things and they flow into me, uncorrupted. Continue reading Dear Bookah