When I play games I often rank them by tempo rather than genre. Hypertempo games, like Team Fortress 2 or Left 4 Dead, require a lot of energy and give a lot of excitement in return. Slower games such as Civilization 4 or a tower defense give me a slow, entertaining beat. MMOs have their own rhythm as well, and last night I filled a much needed missing tempo in my MMO library.
Lord of the Rings Online in itself has multiple tempos, at which I can play. There is the calm steady beat of solo questing, the more demanding march of group instances, and even crafting affects the whole symphony with a coda of rest. Still, Lord of the Rings Online is missing many tempos that are crucial to my well-rounded gameplay. The combat is sometimes too rhythmic, even in group instances. The game can feel like an If/Then line dance, where agro, healing, placement, and killing are all just part of any veteran’s action equation. I felt this lack deep in my soul last night after playing for countless hours over the weekend.
I still wanted to play an MMO, but I needed a more aggressive rhythm. One filled with staccato notes and out of control riffs rather than a steady Bolero. I found Dungeons and Dragons Online. Continue reading The Turbine Two-Step