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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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Mines of Moriaâ„¢ Day 2: Travel Agent of the Realm

Volume 1, Book 15 is horrible. Absolutely terrible. I am still not even close to Moria itself.

Taking Andrew’s advice, I started toward The Lord of the Rings Onlineâ„¢ Volume 2: Mines of Moriaâ„¢ epic quest. The best way to approach this, I thought, would be finishing The Lord of the Rings Onlineâ„¢ Volume 1: Shadows of Angmarâ„¢. Volume 1 has 15 Books, of which I had completed 14, so I looked up where to start 15 (Elrond) and headed out. Book 15 is another epic travel quest. I spent more than two hours getting through the first ten chapters. Almost all of this time was spent traveling back and forth between two points.

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Mines of Moriaâ„¢ Day 1: Same Thing, Bigger Numbers

I bought the expansion pack. So far, no real changes except in the numbers.

The level cap is higher, and it is neat to see experience on my level 50. My characters have new deeds, which will alter their numbers after I do certain things 100-1000 times. The deeds combine to other things that alter my numbers. All the defense numbers were moved to a different scale, which may have been meant to hide the nerf to all defenses; if you already blocked, parried, and evaded most attacks, you could not get much higher without breaking the game, so now you can earn your way back to where you were (at level 60).

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Exploits or Creativity in Moria?

I just reached level 60 in Lord of the Rings Online, and this happens to be my first max-level character in a Diku-style MMO.  I was really excited to gearshift to the Mines of Moria endgame, which currently consists of a few dungeons, a few epic quests, and the Watcher in the Water.  My first two endgame experiences really threw me for a loop.  Were we playing as intended?

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Casualties of War in LotRO

Last night was the second round of a new project we are starting within the Casualties of War guild. We have formed two small static groups that play Lord of the Rings Online. This is not an “official” guild supported game as of yet, but if enough people become interested it may. The group I am in plays on Tuesday nights on the Landroval server. The other group plays on Sunday nights.

Players (level at the end of the night): Syrna- Guardian (me) (13), Eostemir- Champion (13), Fairley- Warden (13), Cirwyn- Loremaster (16) and Fargin- Hunter (13)

Finished thru: Book 1, Chapter 10.

We ran around and did a few quests while waiting for everyone to arrive and once we felt there would be no more coming we started on Book 1. We gathered around a fellow named Strider to begin the quest line. He told us to run around a lot and some of us seemed to make running look easy. Smoking a pipe *and* running, that’s how the big folk do it. All the running led to a joke at the expense of the Hobbits.

FIGHTING! It’s not running.

It all led to Tom Bombadil’s house in the Old Forest. Who is inside? Well, I wonder.

I found out I can do the backstroke when swimming. Neat!

Next week we plan to do some questing to get a few levels before we continue the Book 1 quest line.

– Ethic

The Gravel Pit

Turbine was going in such a great direction with Mines of Moria until the Waterworks.  Whoever designed the last of the quest chains in this region must have missed the memo on the design change from Shadows of Angmar to Mines of Moria. 

It started out great.  The content was stacked, and made sense storywise.  I was killing glass spiders to harvest their legs for crystal lamp repairs, checking out the hypnotoads, and the area itself was a breath of fresh air for the lack of vertically separate areas.  Then I got to the Great Wheel in the Waterworks. 

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