(This is my final post of the Double Down series following Part 1 and Part 2.)
While ArenaNet was shifting towards Guild Wars 2 production, they created a new rewards system based on re-using content. Obviously they were aware that any Live Team would not have the resources of a new zone, or the like, and so the Zaishen content was created bringing new life to old content. For Guild Wars 1, this was possibly the only option.
Guild Wars 2 is different because the studio is entirely focused on Guild Wars 2. There are resources for new zones, dungeons, etc., and new things are exciting and shiny. The biggest question is still whether to press onward or iterate on what is available. For instance, exploring the Henge of Denravi in Guild Wars 2 was huge, in my opinion. A lot of mystery still surrounds the druids of Guild Wars 1, and with the current conflict surrounding the Henge, I felt the actual content was a tad underwhelming. For me the area downplayed my memory instead of ramping it up, like it did with Sorrow’s Embrance. A team at ArenaNet could decide to push a lot more focus on this out-of-the-way area, but is that worth it? Continue reading [GW2] Sunk Costs (Double Down III)