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Puzzle Kingdoms

I heard good things about Puzzle Quest, so I picked up Puzzle Kingdoms on Steam during their summer blowout. It was not worth the $1, and I wish I had spent the time playing some random flash game.

Unless things change dramatically later on, it is just the one mini-game with some minor variations, like Bejeweled with some add-ons. You can go play Bejeweled right now. You and the computer are playing against each other on the same board with alternating turns, so it is a matter of playing denial while hoping something interesting falls into place. Of course, it falls into place in time for your opponent’s turn, so there is waiting and luck. The computer is tactically infallible but strategically hopeless, so it is a matter of getting an unsatisfying victory over an inept opponent, watching that opponent exploit something you cannot see (but it sees every possible combination), or hardly seeing what happens as it gets four or five combinations somehow falling from off-screen. The computer’s prescience is unlikely to be enough to save it, although it is a wonder to see it get two kills in one turn from blocks that were not on-screen when it started.

The gameplay is passable, although I found Warriors End a better version of the same thing. If you want that kind of thing, you get nothing else, so go to. The story is just bad: our hero is apparently conquering peaceful countries for their own good, but it’s okay because the dark lord is making them unhappy with magic boxes. You must destroy the magic box, even if that involves killing a path through a country that does not want your help. Nation-building through Bejeweled-based regime change.

There are also “RPG elements,” for when you feel like grinding a bit. Because sometimes mindlessly playing the same little thing and getting imaginary rewards is relaxing. It’s what we do here.

: Zubon

Oh, and Torchlight is $5 on Steam right now, in case you missed it during the last holiday sales.

Little Pieces – Guild Wars 2

As I write this it seems to be the start of the weekly Guild Wars 2 news hour when the press embargo drops around the internet on a specific topic.  I’m not sure if the community was just slow this time, or a few sites jumped the 2 o’clock gun, but this week we seem to be getting some news on the little pieces: achievements, feats, and activities.  Onlinewelten seemed to have received the best response (or maybe asked the best questions), but IGN and JeuxVideo.com also got a piece of the pie.  Commentary after the break. Continue reading Little Pieces – Guild Wars 2

Guild Wars on the Front

The Dragon Festival is coming this holiday weekend in Guild Wars.  Massively has a pretty comprehensive overview of the whole thing.  I love that the re-occurring festival is actually a reenactment of the first one, where one of Abaddon’s generals, The Fury, tried to assassinate the Emperor during the Dragon Festival.  Now they hire actors to recreate the quests, and use large pinwheels to recreate rifts from beyond.  I have very little time to attend this year’s festivities, but you can bet I am going to get in my 25o Victory Tokens because this year’s mask is “is inspired by the great dragons of legend.” A Zhaitan mask would be pretty awesome.

With the aftershock of E3, there has not been much in the way of Guild Wars 2 news.  There was a pretty cool article for lore nerds, like me, about the alphabets of Tyria, and how they will be a larger lore puzzle than in Guild Wars 1.  I don’t know what we are getting this week, but we are promised an upcoming article on Guild Wars 2 extensive voice work.  Going to be interesting to see what they have to say above and beyond their voice actor video based on the trailers.

Otherwise, Guild Wars has been at the top of my gaming charts.  I have been happily assassinating the remnants of the mursaat race and various White Mantle allies in the War in Kryta updates.  We seem to be getting close to a culmination, and I am very interested to see where they take the Guild Wars Beyond campaign. I am also coming extremely close to beating all the missions in the Prophecies campaign on Hard Mode.  My goal is to hit 20 max titles by the time they announce the Halls of Monuments rewards for Guild Wars 2.  Going to be a tough one on my end though.

–Ravious
were the stuff of legend

Carcassonne App – Product or Service?

The game that has been sucking up nearly all my train time, break time, and my wife’s TV time, is the Carcassonne App.  This little baby is one of the most polished apps I have seen.  The developers really considered the limitations of playing the award-winning board game on a miniature screen, and came through big time.  The AI is pretty good, there is a solitaire game, and even online play against random players.  Real quick I have a gripe and a suggestion for the game itself: (gripe) the AI, not just evil, is way too heavy on piggy-backing when both my wife and I felt it would have been much better to start a new city or road, and (suggestion) it can be really hard to find distinct owned farms on the small screen where a colored toggle would be nice to show temporarily who owns the farms.  Other than that both my wife and I have logged in well over 50 games each.  It is definitely my App Game of the Year so far.

That being said, the developers, TheCodingMonkeys (TCM) stumbled big time.  They stumbled in a way that opened my eyes to the current 0-day DLC phenomenon.  For you see, with the nearly dozen or so expansions for Carcassonne and promises by TCM that expansions will be forthcoming to buy in-game, there was none.  Fans don’t know which expansion will be first, or which ones are even planned.  All we know is the iPad version of Carcassonne comes first.  In terms of community management, they have created the worst foul.  They are not managing expectations on whether they are merely providing a product or a service as well.

Continue reading Carcassonne App – Product or Service?

Future Frame of Play

This weekend was a lot of fun.  Like most of the MMO blogger ilk, I flitted around between a variety of MMOs.  I started playing Lord of the Rings Online again in order to level up my Warden.  I tried, and miserably failed, to solo the new Guild Wars 1 mini-mission Temple of the Intolerable, which is the third in the line of mini-missions to assassinate Mursaat.  The difficulty is spot on, and once I can snag a friend (with PvE-skills and a hero), I hear it’s not too bad if we’re careful.  Finally, I decided to check out Dragonica, which I will discuss. 

Continue reading Future Frame of Play

SWTOR: Inter-planet travel

I want to take a break from playing tons of games and drooling over E3 coverage to speculate about the way players in Star Wars The Old Republic will travel between planets. With the announcement of player ships, there was immediate speculation about space flight. However, developers were quick to point out that ships do not mean you can fly. Players may walk onto their ship, click where they want to go and sit through a loading screen until they see a cinematic of their ship landing. In fact, there is some strong reason to believe that this is the case.

Continue reading SWTOR: Inter-planet travel

Magic the Gathering: Duels of the Planeswalkers

It’s Magic without the CCG elements. That’s kind of like D&D without the RPG elements, which Wizards of the Coast/Hasbro is also doing. That removes some problems but also much of the core game.

By “without the CCG elements,” I mean that there is no deck-building. You can pick one of several pre-made decks. There is some minor deck-building when you unlock new cards for each deck, but you cannot remove existing cards you do not like. On the upside, that removes the standard CCG structure of encouraging you to spend ridiculous sums on getting the perfect deck. On the downside, that removes the entire strategic element of the game, leaving only the tactical side of playing what feels like someone else’s deck. And the decks, while effective against each other, are stocked with trash that you would not use in a normal Magic game.

Playing through the campaign (against a series of computer-controlled decks), it is hard to shake the feeling that winning comes from who gets better decks/draws or from the weakness of the AI, rather than player skill. I have lost games watching enemy creatures fly in while I could do nothing to stop them, and I have won games where the computer never seemed to be able to do much. Then again, it might just be that the basic green deck is a blunt instrument requiring almost no thought: land, creatures, very few instants or special abilities. You only need to win once to advance, so one lucky draw and you’re set (limiting mulligans on the opening hand is somewhat silly when you can costlessly reset the duel).

Playing online might differ. I am always hesitant to test some random online community. It would be playing against others facing similar deck constraints, so again that mix of deck, luck, and minor tactics. For the tactical, there is a series of “win this turn” puzzles, each of which involves a few minutes of reading cards and seeing where the path to victory lies.

I picked this up because I was mostly enjoying Elements, saw the ad (free expansion with pre-order), checked some reviews of the console version, and thought it might be worth $10 to try the market leader. It was a low risk purchase compared to real Magic cards or a night at the cinema. Entertaining in an early binge, but likely lacking in staying power due to the low deck flexibility. I will let you know if that assessment changes.

: Zubon

Escaping The Long Shadow – Player Housing

The history of player housing in MMOs is pretty interesting.  One could even start further back with player-owned zones in MUDs and what not.  Yet, as one of the oldest bulletpoint features there seems to be no collective standard on what player housing should entail.  It gets even rockier in the fact that the biggest MMO of all does not even have player housing, leading to the possibility that there are millions of MMO players trained to care less about owning a piece of real estate.  Yet, there is hope.  The two biggest MMO beacons on the horizon, Guild Wars 2 and Star Wars: The Old Republic, are both bringing player housing back as a bulletpoint feature, but each in their own dramatic way.

Continue reading Escaping The Long Shadow – Player Housing