The subject of this post is a part of a well-known joke, as much as one can call a bloody, mush of hamburger on the ground in the barest form of a beaten horse a joke. The joke goes that vacationers go to paradise and bring back as a small token of affection a gift to the chumps left behind in the form of a t-shirt emblazoned with “My parents / kids / ex-friends / I went to [paradise] and all I got was this t-shirt.” Transcending the joke, the t-shirt acts as an achievement notification to others. Clearly, someone went to the place on the t-shirt, and now the foreign object is being worn for all to see. MMOs have a similar article in the form of exclusive appearance items.
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Visual Stimulation (Minor)
Under the category of “pretty neat,” City of Heroes just released “Super Booster V: Mutant,” one of their mostly decorative microtransaction packs. Click through and scroll down to “Costume Change Emotes.” They’re nifty.
: Zubon
Multiplayer Conundrum
I occasionally post comments here on non-MMOs that have single- and multi-player options. I usually comment after the single-player experience. Someone invariably comments that I am not giving the game a fair trial unless I try the online multi-player. The games for which I do try the online multi-player, the other players are so horrible (as humans, not as skilled players, although sometimes both) that I refuse to play the game long enough to give it a fair shot. There need not even be many troublemakers: the perfect game to grief is one with few enough players that your impact is felt but too many to organize a kicking/banning, and bring a friend to become immune to most attempts to eliminate you.
The next comment, then, is that playing with a random online community is not giving it a fair shot. You need to have a guild/clan/whatever, be active on this message board with good people, visit this site, etc. Basically, bring your own community with you, sometimes for both teammates and opponents. Beyond the time investment that demands for a game (some of these “fair shot” multi-player conditions take longer to set-up than it does to play through the whole single-player game), once I am at the point of already playing with my known group of friends, it no longer matters much what we’re playing. The game is not contributing much at that point; I have done all the heavy lifting out-of-game by bringing the group. All we ask from the game at that point is not to be so horribly flawed that it ruins our time together. We’ve all tried things that horrible.
Basically, my ears are still ringing from someone’s mic spam while trying to find the mute command on a new game (as far as I can tell, it depends on “kick teammate” rather than having a mute), and I am feeling kindly towards those games that severely limit your in-game communications options. Limiting player interaction impairs a basic function of your game, but it prevents random people from actively making your game a worse place to be.
: Zubon
Guild Wars: Ghosts of Ascalon – Excerpt
You can read an excerpt from the upcoming “Guild Wars: Ghosts of Ascalon” book by Matt Forbeck and Jeff Grubb here. Small excerpt of the excerpt here:
The sylvari set her chin and concentrated on a patch of the bones lining the left side of the passage. She swung her arms and fingers in a complex pattern and spoke words that made Dougal’s head ache slightly. A greenish glow formed in the wall of bones and coalesced around a human-sized set of remains.
As Dougal watched, the bones detached from the surrounding patch and assembled themselves into a coherent skeleton. The deep-green glow, rather than sinew and tendons, held it together. The right side of its skull had been bashed in, and its jaw was missing, as was the lower part of its right arm, which terminated in a pair of jagged breaks. It stood before them like a servant presenting itself to its betters.
– Ethic
The Black Norn
There has been an interesting thread over at Guild Wars 2 Guru on whether we will be able to play as a dark-skinned norn in Guild Wars 2. The norn race in Guild Wars 1 were introduced in the Eye of the North expansion as being a race of giant humanoids living in the Far Shiverpeak mountains. They were based off a real world Norse-type mythology with a splash of Celtic tattoos. Now, in Guild Wars 2, which is 250 years later could there be non-light skinned norn? I am not talking about norns with rockin’ beach tans. I mean has their melanin caught up with the climates some may live in?
My unofficial answer: the shift-eyed asura already have ways to recombobulate DNA and shift for humans in the time of Guild Wars 1. No reason a fair-skinned norn would not want to hire the Anatomical Engineer’s services because he is sick of being sunburned. I know where I would get my inspiration for a black norn. But, this is all kind of shirking the big issue. Should character-based online games allow players of any skin color to replicate their skin (and hair!) color in game for any race (and by race we really mean species)?Â
Puzzle Kingdoms
I heard good things about Puzzle Quest, so I picked up Puzzle Kingdoms on Steam during their summer blowout. It was not worth the $1, and I wish I had spent the time playing some random flash game.
Unless things change dramatically later on, it is just the one mini-game with some minor variations, like Bejeweled with some add-ons. You can go play Bejeweled right now. You and the computer are playing against each other on the same board with alternating turns, so it is a matter of playing denial while hoping something interesting falls into place. Of course, it falls into place in time for your opponent’s turn, so there is waiting and luck. The computer is tactically infallible but strategically hopeless, so it is a matter of getting an unsatisfying victory over an inept opponent, watching that opponent exploit something you cannot see (but it sees every possible combination), or hardly seeing what happens as it gets four or five combinations somehow falling from off-screen. The computer’s prescience is unlikely to be enough to save it, although it is a wonder to see it get two kills in one turn from blocks that were not on-screen when it started.
The gameplay is passable, although I found Warriors End a better version of the same thing. If you want that kind of thing, you get nothing else, so go to. The story is just bad: our hero is apparently conquering peaceful countries for their own good, but it’s okay because the dark lord is making them unhappy with magic boxes. You must destroy the magic box, even if that involves killing a path through a country that does not want your help. Nation-building through Bejeweled-based regime change.
There are also “RPG elements,” for when you feel like grinding a bit. Because sometimes mindlessly playing the same little thing and getting imaginary rewards is relaxing. It’s what we do here.
: Zubon
Oh, and Torchlight is $5 on Steam right now, in case you missed it during the last holiday sales.
Little Pieces – Guild Wars 2
As I write this it seems to be the start of the weekly Guild Wars 2 news hour when the press embargo drops around the internet on a specific topic. I’m not sure if the community was just slow this time, or a few sites jumped the 2 o’clock gun, but this week we seem to be getting some news on the little pieces: achievements, feats, and activities. Onlinewelten seemed to have received the best response (or maybe asked the best questions), but IGN and JeuxVideo.com also got a piece of the pie. Commentary after the break. Continue reading Little Pieces – Guild Wars 2
Guild Wars on the Front
The Dragon Festival is coming this holiday weekend in Guild Wars. Massively has a pretty comprehensive overview of the whole thing. I love that the re-occurring festival is actually a reenactment of the first one, where one of Abaddon’s generals, The Fury, tried to assassinate the Emperor during the Dragon Festival. Now they hire actors to recreate the quests, and use large pinwheels to recreate rifts from beyond. I have very little time to attend this year’s festivities, but you can bet I am going to get in my 25o Victory Tokens because this year’s mask is “is inspired by the great dragons of legend.” A Zhaitan mask would be pretty awesome.
With the aftershock of E3, there has not been much in the way of Guild Wars 2 news. There was a pretty cool article for lore nerds, like me, about the alphabets of Tyria, and how they will be a larger lore puzzle than in Guild Wars 1. I don’t know what we are getting this week, but we are promised an upcoming article on Guild Wars 2 extensive voice work. Going to be interesting to see what they have to say above and beyond their voice actor video based on the trailers.
Otherwise, Guild Wars has been at the top of my gaming charts. I have been happily assassinating the remnants of the mursaat race and various White Mantle allies in the War in Kryta updates. We seem to be getting close to a culmination, and I am very interested to see where they take the Guild Wars Beyond campaign. I am also coming extremely close to beating all the missions in the Prophecies campaign on Hard Mode. My goal is to hit 20 max titles by the time they announce the Halls of Monuments rewards for Guild Wars 2. Going to be a tough one on my end though.
–Ravious
were the stuff of legend
Studio Ghibli + Level 5 = Geez
Can you nail the Studio Ghibli visual feel in a game any more? No.
Selective Attention
Eric Heimburg has a good post about why it may be cognitively impossible for some people to obey Rule 1 of raiding (“Don’t stand in the fire”). For more fun on this, I recommend the University of Illinois Visual Cognition Lab, particularly under “Gradual changes to scenes,” where they will tell you what is going to happen but you will still miss it.
: Zubon