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Guild Wars: Ghosts of Ascalon – Excerpt

You can read an excerpt from the upcoming “Guild Wars: Ghosts of Ascalon” book by Matt Forbeck and Jeff Grubb here. Small excerpt of the excerpt here:

The sylvari set her chin and concentrated on a patch of the bones lining the left side of the passage. She swung her arms and fingers in a complex pattern and spoke words that made Dougal’s head ache slightly. A greenish glow formed in the wall of bones and coalesced around a human-sized set of remains.

As Dougal watched, the bones detached from the surrounding patch and assembled themselves into a coherent skeleton. The deep-green glow, rather than sinew and tendons, held it together. The right side of its skull had been bashed in, and its jaw was missing, as was the lower part of its right arm, which terminated in a pair of jagged breaks. It stood before them like a servant presenting itself to its betters.

– Ethic

The Black Norn

There has been an interesting thread over at Guild Wars 2 Guru on whether we will be able to play as a dark-skinned norn in Guild Wars 2.  The norn race in Guild Wars 1 were introduced in the Eye of the North expansion as being a race of giant humanoids living in the Far Shiverpeak mountains.  They were based off a real world Norse-type mythology with a splash of Celtic tattoos.  Now, in Guild Wars 2, which is 250 years later could there be non-light skinned norn?  I am not talking about norns with rockin’ beach tans.  I mean has their melanin caught up with the climates some may live in?

My unofficial answer: the shift-eyed asura already have ways to recombobulate DNA and shift for humans in the time of Guild Wars 1.  No reason a fair-skinned norn would not want to hire the Anatomical Engineer’s services because he is sick of being sunburned.  I know where I would get my inspiration for a black norn.  But, this is all kind of shirking the big issue.  Should character-based online games allow players of any skin color to replicate their skin (and hair!) color in game for any race (and by race we really mean species)? 

Continue reading The Black Norn

Puzzle Kingdoms

I heard good things about Puzzle Quest, so I picked up Puzzle Kingdoms on Steam during their summer blowout. It was not worth the $1, and I wish I had spent the time playing some random flash game.

Unless things change dramatically later on, it is just the one mini-game with some minor variations, like Bejeweled with some add-ons. You can go play Bejeweled right now. You and the computer are playing against each other on the same board with alternating turns, so it is a matter of playing denial while hoping something interesting falls into place. Of course, it falls into place in time for your opponent’s turn, so there is waiting and luck. The computer is tactically infallible but strategically hopeless, so it is a matter of getting an unsatisfying victory over an inept opponent, watching that opponent exploit something you cannot see (but it sees every possible combination), or hardly seeing what happens as it gets four or five combinations somehow falling from off-screen. The computer’s prescience is unlikely to be enough to save it, although it is a wonder to see it get two kills in one turn from blocks that were not on-screen when it started.

The gameplay is passable, although I found Warriors End a better version of the same thing. If you want that kind of thing, you get nothing else, so go to. The story is just bad: our hero is apparently conquering peaceful countries for their own good, but it’s okay because the dark lord is making them unhappy with magic boxes. You must destroy the magic box, even if that involves killing a path through a country that does not want your help. Nation-building through Bejeweled-based regime change.

There are also “RPG elements,” for when you feel like grinding a bit. Because sometimes mindlessly playing the same little thing and getting imaginary rewards is relaxing. It’s what we do here.

: Zubon

Oh, and Torchlight is $5 on Steam right now, in case you missed it during the last holiday sales.

Little Pieces – Guild Wars 2

As I write this it seems to be the start of the weekly Guild Wars 2 news hour when the press embargo drops around the internet on a specific topic.  I’m not sure if the community was just slow this time, or a few sites jumped the 2 o’clock gun, but this week we seem to be getting some news on the little pieces: achievements, feats, and activities.  Onlinewelten seemed to have received the best response (or maybe asked the best questions), but IGN and JeuxVideo.com also got a piece of the pie.  Commentary after the break. Continue reading Little Pieces – Guild Wars 2

Guild Wars on the Front

The Dragon Festival is coming this holiday weekend in Guild Wars.  Massively has a pretty comprehensive overview of the whole thing.  I love that the re-occurring festival is actually a reenactment of the first one, where one of Abaddon’s generals, The Fury, tried to assassinate the Emperor during the Dragon Festival.  Now they hire actors to recreate the quests, and use large pinwheels to recreate rifts from beyond.  I have very little time to attend this year’s festivities, but you can bet I am going to get in my 25o Victory Tokens because this year’s mask is “is inspired by the great dragons of legend.” A Zhaitan mask would be pretty awesome.

With the aftershock of E3, there has not been much in the way of Guild Wars 2 news.  There was a pretty cool article for lore nerds, like me, about the alphabets of Tyria, and how they will be a larger lore puzzle than in Guild Wars 1.  I don’t know what we are getting this week, but we are promised an upcoming article on Guild Wars 2 extensive voice work.  Going to be interesting to see what they have to say above and beyond their voice actor video based on the trailers.

Otherwise, Guild Wars has been at the top of my gaming charts.  I have been happily assassinating the remnants of the mursaat race and various White Mantle allies in the War in Kryta updates.  We seem to be getting close to a culmination, and I am very interested to see where they take the Guild Wars Beyond campaign. I am also coming extremely close to beating all the missions in the Prophecies campaign on Hard Mode.  My goal is to hit 20 max titles by the time they announce the Halls of Monuments rewards for Guild Wars 2.  Going to be a tough one on my end though.

–Ravious
were the stuff of legend

Carcassonne App – Product or Service?

The game that has been sucking up nearly all my train time, break time, and my wife’s TV time, is the Carcassonne App.  This little baby is one of the most polished apps I have seen.  The developers really considered the limitations of playing the award-winning board game on a miniature screen, and came through big time.  The AI is pretty good, there is a solitaire game, and even online play against random players.  Real quick I have a gripe and a suggestion for the game itself: (gripe) the AI, not just evil, is way too heavy on piggy-backing when both my wife and I felt it would have been much better to start a new city or road, and (suggestion) it can be really hard to find distinct owned farms on the small screen where a colored toggle would be nice to show temporarily who owns the farms.  Other than that both my wife and I have logged in well over 50 games each.  It is definitely my App Game of the Year so far.

That being said, the developers, TheCodingMonkeys (TCM) stumbled big time.  They stumbled in a way that opened my eyes to the current 0-day DLC phenomenon.  For you see, with the nearly dozen or so expansions for Carcassonne and promises by TCM that expansions will be forthcoming to buy in-game, there was none.  Fans don’t know which expansion will be first, or which ones are even planned.  All we know is the iPad version of Carcassonne comes first.  In terms of community management, they have created the worst foul.  They are not managing expectations on whether they are merely providing a product or a service as well.

Continue reading Carcassonne App – Product or Service?

Future Frame of Play

This weekend was a lot of fun.  Like most of the MMO blogger ilk, I flitted around between a variety of MMOs.  I started playing Lord of the Rings Online again in order to level up my Warden.  I tried, and miserably failed, to solo the new Guild Wars 1 mini-mission Temple of the Intolerable, which is the third in the line of mini-missions to assassinate Mursaat.  The difficulty is spot on, and once I can snag a friend (with PvE-skills and a hero), I hear it’s not too bad if we’re careful.  Finally, I decided to check out Dragonica, which I will discuss. 

Continue reading Future Frame of Play

SWTOR: Inter-planet travel

I want to take a break from playing tons of games and drooling over E3 coverage to speculate about the way players in Star Wars The Old Republic will travel between planets. With the announcement of player ships, there was immediate speculation about space flight. However, developers were quick to point out that ships do not mean you can fly. Players may walk onto their ship, click where they want to go and sit through a loading screen until they see a cinematic of their ship landing. In fact, there is some strong reason to believe that this is the case.

Continue reading SWTOR: Inter-planet travel