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The Great Value Inversion

Any other trade skill aficionados in the house? Between crafting and badges, I could go through entire games without killing things. I look at my time in A Tale in the Desert, and I wonder how much money I spent for the privilege of pretending to make charcoal. Good times.

Tuebit at WorldIV has some The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢-specific discussion of one of the great problems crafters face: raw materials are worth more than finished products. Go, read, see how gold ingots are worth 0.005 gold each; how treating raw wood (the only thing you can do with raw wood) makes it fall in value; and how you can reduce the value of your raw materials by 85%, simply by making a finished product. Now you know why you can carry huge stacks of metal ingots around: each is far far smaller than a gold piece.

People are paying to make progress in a profession that is so wholly un-enjoyable it is preferable to not play that profession, but rather, to grind cash and, in effect, purchase the profession.

Very strange.

: Zubon

Tabula Rasa NDA Lifted: 10/19/07 Launch

Tabula Rasa has lifted the veil of silence on their Beta testing population, so those of us who were not invited to the party will finally get a glimpse into this newest of MMOs. Officially set to launch on October 19th, Tabula Rasa offers gamers a blend of FPS and traditional MMO elements that attempts to break with the fantasy MMO genre and offer ‘something new.’

Continue reading Tabula Rasa NDA Lifted: 10/19/07 Launch

Review: Omnibus or In Pieces?

Last week I experimented with a new format for reviewing a game. Instead of one huge post with thirty paragraphs, I commented on different parts of the game spread over a week. How did that work for you?

I had hoped that breaking it up would help us comment on different aspects of the game, rather than whatever one point the comments seized on in a longer discussion. I don’t think that happened much. Perhaps I should have outlined when I was getting to various things at the start.

Everyone had Dungeon Runners fatigue by the end. Perhaps few cared much at the start. The extended format did provide a chance to try it and comment before the series was over. At least a few people did that, posting here or on their own blogs.

Last week was coincidentally the first major content patch for Dungeon Runners, so that was a big attention spike in our little gaming blogosphere.

: Zubon

KTR Mythbusters: The Unpredictable PvP Player

It doesn’t exist. I’d almost go as far as to say it cannot exist.

Long being held as a staple of “what makes PvP interesting”, this player remains purely in the realm of the mythical. Of course there is evidence arguing for its existence, but it’s purely anecdotical and cannot be reproduced.

Tonight on KTR Mythbusters we examine the elusive Unpredictable PvP Player. Its humble beginnings as a post-slaughter campfire tale, its rise to legendary status and its ultimate demise at the hands of science.

Continue reading KTR Mythbusters: The Unpredictable PvP Player

LoTRO Cancelled: CS and Tech Support Matters!

My wife and I have ended our time in Middle Earth.   Sadly, we were really enjoying ourselves, and would have easily made the level cap, but after Book 10, I started to experience some very bad technical problems running the game, and despite numerous attempts to get the problem fixed through all of the available tech support channels offered by Turbine, I hit brick wall after brick wall, and simply called it quits.

Developers grab a sticky note and a pen, because here is a tip just for you:  CS and Tech Support matters! 

Continue reading LoTRO Cancelled: CS and Tech Support Matters!

Testy

Pvthudson would like you to test the game if you are a beta tester. Revolutionary concept, I know. I skip most betas for that reason: why provide free bug-testing for some company when you could pay to play someone’s live-but-should-still-be-in-beta MMO? Wait, that didn’t come out right…

I propose something in the opposite direction: developers, please tell your players what you want from this test. Pvthudson cites the mis-labeled stress test. If you are not seeking feedback on something, let us know that, since it does no one any good if you invite 20,000 people and they fill your forums with comments on balance. And frankly, it will just annoy everyone who feels like his feedback was ignored. On your test server, please do not describe the change as “increased fire damage”; your players cannot test if something is working as intended unless you tell them what is intended. Don’t be vague or coy here. You can even tell players, “This will be on test until we are sure of X, Y, and Z.”

If you want to harness the power of your playerbase, you should attach that harness to something.

: Zubon