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[PvZ2] Party Month

Plants vs. Zombies 2 is having a Pinata Party every day in May. This might help recreate some of the novel challenges the original had in its bonus modes and minigames. Also, the new boss (Far Future) is out.

Just a note for folks who might be interested but who have not played lately.

: Zubon

Gaming the Gamification of Games

Content delivery systems have gamified games by building their own level and achievement systems. Kongregate and Steam are two that I use. Kongregate flash games may have levels, points, and achievements, and then Kongregate itself has badges, points, and levels, and now pets that may appear in games. Steam games have had achievements for a long time, and now Steam itself has a trading card mechanic that leads to crafting, badges, and levels.

Steam has started tying its seasonal sales to those. In past years, you received the seasonal achievement for gaining achievements, voting, shopping, and otherwise using Steam. Those are now mediated through trading cards (and those trading cards now incinerate at the end of the event, rather than sticking around for latter day trading, which I think was uncalled for). And crafting completed sets of trading cards during the seasonal events awards seasonal event trading cards.

I am sitting on five sets of cards and waiting for the next seasonal sale event, because it will be worth marginally more to cash them in then than now. I am gaming the gamification of games, and the absurdity alternately amuses and irritates me.

: Zubon

[RR] Character Story Mechanics

The most conventional setup for a tabletop RPG is for a gamemaster (GM) to run the game while the players react. The GM drives the world, and he or she also drives most of the story. The players use their characters (PC’s) to react to the world. Good players will roleplay their PC’s such that the response is what a barbarian would do, and not what Mark the Accountant would do, especially if Mark the Accountant is amoral about the barbarian’s death. In my gaming group we have a wider range with some player sticking to their characters while others blur the line between player action and character action. Either way, conventionally the players react.

A current mechanic I have seen more and more is for the players to be proactive in their character’s storytelling. I would say it is the RPG mechanic of the decade. Players have concrete reasons to push forward with their character’s motivations and ideals in many current systems. I personally love it. Continue reading [RR] Character Story Mechanics

Realization, Retention

I am led to believe that Ingress has a significant player retention problem around level 5-6. I do not know if there is data to support that, but it is the perception I have heard from several sources, and it appeals to my confirmation bias. I see three significant player retention issues, all of which will set in around that point, with one offsetting retention asset around that time. I am aligning these with our MMO Bartle types.
Continue reading Realization, Retention

[TT] Online Tabletops

Have you used the online or mobile versions of tabletop games? What do you think of them?

Letting the computer take care of setup, dice, math, etc. is a really convenient thing. I have heard of people who will go to their respective computers to play Settlers of Catan rather than sitting at a table because of the convenience. You could play Carcassonne on your mobile device. My friend has a Dominion card randomizer app, and a smartphone is smaller than the stack of randomizer cards if you have all the expansions.

Games like Risk, Titan, or Axis & Allies, with lots of pieces and long play times, seem better on a computer than in physical space. I have a cat, you have children, and Ethic lives a day’s drive away, but the electronic board is there, safe and sound and remotely accessible. Pen and paper RPGs have a mixed record with online tabletops, but computers do handle miniatures and dice nicely.

Or do you then get into “use the medium” concerns? Now that you are no longer on a tabletop, how many vestiges of the tabletop do you want to keep? You start the long, gradual slide into computer games rather than computer-mediated tabletop games, and the whole point of Tabletop Tuesday is to avoid that.

: Zubon

Runaway

This post has a good explanation of long-term design issues in Ingress, similar to the ones that sunk Shadowbane.

In board game circles it’s referred to as the “runaway leader” effect – winning makes it easier and easier to keep winning. It has a few advantages – it is a more intrinsically realistic dynamic. There are some games, like Monopoly, in which a runaway leader taking over is the entire point of the game in the first place. However, runaway leader positive feedback loops are not viewed as good design for longer games because players tend to dislike games where the outcome is decided very early on but they are obliged to keep playing. While nobody is actually obliged to play Ingress, player attrition rarely helps with the underlying balance issues. Note that a game having a runaway leader effect doesn’t mean that a team in a weaker position cannot ever achieve victories – it just means that the odds are heavily stacked against them.

Like Shadowbane, Ingress is not asymmetric, so the rules are not tilted against either side, but the mechanics do make it easier for the winners to keep winning, which tends to have the effect of driving out the losing team and reducing the influx of new players (on either side, because winning unopposed on an empty field in a virtual world gets boring quickly).

I am debating whether I am interested in continuing to play. I live and work in one of those heavily dominated areas, so if I want a competitive environment, I need to drive an hour away. And people who have farmed in the non-competitive environments do that same drive with their farmed gear.

The rumored third faction only makes the runaway leader effect worse unless there is reason to unite against the winning team. MU in Ingress is like PPT in Guild Wars 2: territorial control is all that matters for the scoreboard.

: Zubon

While the rules of Ingress are balanced, the flavor text spurs the current imbalance towards the Resistance. Oddly, the linked post has a commenter who says this is a good thing because it keeps the game competitive. I’m not sure that person understands what “competitive” means.

Automating Your Intelligence Away

Or, “An Open Letter to Bill Carr, Vice President at Amazon Prime Instant Video.” I woke up to the following e-mail:

Make the Most of Your Prime Membership

I’m sending you this e-mail because you are an Amazon Prime member who has not yet used any of the video benefits that you’ve already paid for. …

Sincerely,
Bill Carr
Vice President
Amazon Prime Instant Video

This is one of the dangers of using automated algorithms and letting your staff sign your name to form letters. From the first sentence, this is false. I am using Amazon Prime Instant Video. I have not used any of the paid rentals, which is presumably what their algorithm keys off, but I have watched several movies and TV shows using Amazon Prime. So their algorithm is broken and is sending false messages that condescendingly explain to customers how to use a service they are already using. That’s amusing or annoying, depending on your mood at the time, and I hit “reply” to let Amazon know they have a problem with their algorithm.

Greetings from Amazon.com.

You’ve written to an e-mail address that cannot accept incoming e-mail. …

Hmm. Mr. Carr, not only is your staff signing your name to form letters from a broken algorithm, they are then sending them from an account that does not accept replies, creating an informational black hole that keeps people from correcting the problem. You have an “unknown known”: your customers are e-mailng you to let you know about a problem, and your customer service system rejects it unless they follow a link to a web form, and I don’t know what happens from there because why would I go through extra work to help when they just rejected my help and I could just hit “delete”?

Okay, one last try, let’s forward the whole exchange to “help@amazon.com”:

Greetings from Amazon.com.

You’ve written to an e-mail address that cannot accept incoming e-mail. …

A hard part of working for a large organization is that someone else’s division can sabotage yours in ways you won’t even find out about through normal channels. And sign your name to it.

: Zubon

[GW2] A Megaserver Divided

The megaserver, which is kind of like an underflow map in Guild Wars 2, has been rolled out across the game. I feel like I’ve had enough time with it to take a shot at talking about it, and so does Mrs. Ravious, whose opinion I will convey. We don’t agree.

I like it. With world boss runs and messing around with Orr, things are lively. It feels really fresh, and is hopping just like those first days of a new Living World update. It’s amazing how adding population to that same, old content can really change the feeling of it.  Continue reading [GW2] A Megaserver Divided

[RR] Two GM-Free Indies – A Hasty Review of Both

It was the worst of times. I had poured my heart and soul into starting a campaign for my group, and no one seemed invested. We had some fantastic times, but for whatever reason everybody seemed happy to just take from the GM. Perhaps it is just my current group. Perhaps it was the game choice. Perhaps it was me. Either way the table was not an imaginative crucible I had wanted it to be.

I started poking around and came upon two new GM-free games built around crucibles of imagination. Both games are virtual one shots. The first was Our Last Best Hope a game where the players go on an adventure to save mankind from a mankind-ending threat. The second was Microscope, which is a world-building game. I bought Our Last Best Hope in the latest Bundle of Holding, which has quit a few great indie games in their “humble” bundle. Continue reading [RR] Two GM-Free Indies – A Hasty Review of Both

Intentional Gaming

Upon reflection, I cannot help but come to the conclusion that much of my gaming time has been time spent poorly. The question driving this is, “Am I really enjoying this or just looking for something to do?” I find that much of my gaming time has been driven by habit, increasing numbers on a screen because that is what you do in this game, and working on arbitrary checklists. Like the epiphany about social media games, this is a realization of just how strongly our primate brains can provide a drive to continue without much in the way of value or enjoyment.

The metaphor that immediately comes to mind is sitting down in front of the television so see what is on. This is how you lose an entire evening without having the sense that you did or even watched much; there is always something on, or at least about to come on or just about done or hey let’s see if this is any good… It is similarly easy to sit down in front of the computer after work and check Facebook, your RSS feeds, follow a few links, check in on a few games, watch some YouTube videos, look through Amazon’s new recommendations for you…

I was considering limiting myself to X hours of gaming per week, but I have settled on a different metaphor: only eat when you are hungry. Don’t eat out of habit or boredom or just open the fridge to see what looks good; only open the fridge when you are hungry. Therefore: only sit down at the computer when you have something in mind to do. And then stand up and walk away from the computer, rather than doing the equivalent of flipping through channels. If I see something that looks like fun while I’m there, great, but if I am just looking for something to do, I can draw an experience point bar on a whiteboard and give myself points for housework. “1000 dishes washed: achievement!” And I’m going to watch Dr. Who. I hear good things.

I’ll let you know how this goes. I may be posting more or less; some of my most prolific posting sprees came from times when I was not gaming much, but that might have been because I was sitting at the computer and looking for something to do.

: Zubon

I could use more happiness and intention in my career, too. I don’t suppose any of you work on the business side of Disney Parks or Resorts? I’m thinking of jumping industries but my professional network is in my current industry.