Early access is often hit or miss on Steam, Kickstarter, and elsewhere. It’s not just about setting expectations, but about communication. I find that the best thing is to head for the forums. If the customers are clamoring for communication, it will probably be bad. That’s why I haven’t funded Godus or Castle Story even though conceptually they are a must-see. Communication is why I funded Windborne, and thus far I’ve been pleasantly surprised.
What the Wooly is Windborne?
There will never be a Tweet-length review that won’t compare Windborne to Minecraft, at least right now. Hyperbole, perhaps… in concept Windborne is going to attempt to be much more. For now though the $30 will get players a build-a-block sandbox with three biomes and a bit more.
There are already many critical differences that sets Windborne apart from Minecraft clone. The first is that blocks can be shaped. Their corners can be sheared so that there are rolling hills or rounded pillars. This small feature is a huge change for anybody used to forcing square blocks to be used as round pegs in Minecraft. It goes a lot further too with arches, windows, beds, lights, flower pots, and all sorts of architectural goodies that simply blow Minecraft’s options away. Continue reading Windborne and the Soul of Games