A few turns of the moon ago I wrote about Guild Wars 2 having structured PvP (“sPvPâ€) as an insulated game separate from the first game. This last update has made one slight (from a gamer’s perspective) change that I feel is going to start felling that wall of insulation separating the first game (PvE et al.) from the second game (sPvP). The change is that sPvP is now part of the Guild Wars 2 economy.
This morning I did a very brief test. I played two rounds of sPvP on a random server (8v8). I lost one round and won the second round along with getting a bunch of top player points (more Glory). I made about 25 silver and around 300 Glory and change. (I meant to do more, I apologize, but a Scarlet Invasion and then Toypocalypse stole most of my time last night.)
Getting a dozen or so silver each match is a new thing. It does not compare to PvE champ farming or dungeon speed-running, but it is also a non-negligible amount. The most important thing is that the umbrella currency of gold does not become stagnant simply because one wants to play sPvP. Continue reading [GW2] Insulation-Breaking Gold in sPvP
